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Advanced [show]


Cask Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'2" southern man, he has a large grey mantle and cape that has been intricately interwoven into his blue robe. He wears a colorful flower in his gray fur. He has gleaming, smiling green eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Further he is a bit of a stoner and is frequently out of it.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Optimist. Flaws: Addict, Disease. Bonds: Attractive, Rich. Occupation: Ruler

Voice: Speaks with squeezed throat

Attributes [hide]

Cask Grass, Male Tabaxi Ranger 2
Medium (5'2") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)10 (+0) 10 (+0)17 (+3)
Skills Intimidation +5, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Ar-Karo Kitchur, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'9" and muscular, this eastern man is constantly adorned with expensive silk clothing, often dyed in bright yellow and tan, and wears rings and necklaces with large, colorful gems. He has done his best to style his black hair to look like a famous performer. His hazel eyes dart from person to person.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gifted from a young age, Ar-Karo studied abroad. He dropped out of school before completing his studies. He has set out to sabotage the competition.

Motivation: Expand his business; and to share knowledge with the world

Ideals: Athletic, Gifted, Logical. Flaws: Depressed. Bonds: Rich, Job. Occupation: Healer

Voice: Shortens vowels

Attributes [hide]

Ar-Karo Kitchur, Male Half-Orc Rogue 1
Medium (5'9") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 13 (+1)8 (-1) 8 (-1)13 (+1)
Skills Acrobatics +2, Nature +1
Senses Passive Perception 9
Languages Orc
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 300 sp.


Social Check DCs


Bertram Dmitriyev, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a top hat to hide his balding. He has brown eyes and a black hat with a red feather.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his mother out around the business and became quite the natural. Days after completing his studies, news broke out that his hometown was attacked by giants. Bertram was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Nothing but the best is good enough for him; and to end his boredom

Ideals: Impeccable. Flaws: Mundane, Disease. Bonds: Job, Enemies. Occupation: Servant

Voice: Soft and mumbly

Attributes [hide]

Bertram Dmitriyev, Male Half-Elf Aristocrat 5
Medium (5'3") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)18 (+4) 13 (+1)13 (+1)
Skills Investigation +7, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Giant, Dwarven, Gnoll, Auran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 800 gp. Tourmaline (150 gp). Zircon (20 gp). Eye agate (13 gp).


Social Check DCs


Alston Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he dresses like a well dressed Carpenter does. He has shaved his head bald. He wears large thick round spectacles.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. Alston enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and he has comitted a past crime that haunts him to this day

Ideals: Justice. Flaws: Hedonist. Bonds: Job, Criminal record. Occupation: Carpenter

Voice: Spits and sputters

Attributes [hide]

Alston Silverthread, Male Gnome Wizard 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)9 (-1) 11 (+0)15 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Bullseye lantern. 1 Healer’s kit. 1 Bullseye lantern. 1 Healer’s kit.


Social Check DCs


Art In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He sports black clothing, slightly heavier than average wear. His fur, while still mostly red, has prominent grey streaks. His amber eyes dart from person to person.

Personality: He is extraordinarily eccentric. A true patriot, Art would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He comes from a rich southern family. Art was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Brewer. He now mingles about in high society.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Ideals: Athletic. Flaws: Insane. Bonds: Military, Rich, Immigrant. Occupation: Brewer

Voice: Boston accent

Attributes [hide]

Art In the Wind, Male Tabaxi Monk 8
Medium (5'9") Tabaxi, True Neutral (CR 8)
Armor Class 13
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)13 (+1) 18 (+4)14 (+2)
Skills History +4, Intimidation +5
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 140 pp. Azurite (7 gp). White opal (1100 gp).


Social Check DCs

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