Dworic Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. His hair is red and very short. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a habit of throwing himself into exceedingly dangerous situations.
History: Dworic was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world
Ideals: Fighting, Persistence. Flaws: Shy, Impulsive. Bonds: Attractive. Occupation: Engraver
Voice: Loud with bravado
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 150 gp. 1 Masterwork Uncommon Weapon.
Norûk Budd, Male Half-Orc [Permalink]
Personal [hide]
Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears a red vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his brown hair down. He has a dull look in his blue eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also has developed a complete distrust of the Server profession.
History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Apothecary soon after.
Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and further expansion of business
Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Military, Immigrant. Occupation: Apothecary
Voice: Raspy
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 45 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 30000 cp.
Raymond Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears silk and lounges about seductively. His hair is long and red with streaks of white, and is pulled back with small blue clips. His beard is white, braided, and well cared for. He has several tiny amber earrings on each ear.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He works hard and plays hard.
History: He comes from a rich western family. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.
Motivation: His religion dominates his actions.
Flaws: Selfish, Hedonist. Bonds: Attractive, Rich, Religious. Occupation: Barkeep
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Aquan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 sp. Moonstone (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ulblyn Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he very much looks the part of a Spice Merchant. He wears his black hair up. His eyes, though not visible through his cowl, are amber.
Personality: He can speak with the recently deceased. He is able to make almost anything out of random pieces of junk.
History: He was born in the south. A few years later when the north was not economically sound they moved to his current location. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is unsatisfied with his job; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Gifted. Bonds: Job, Immigrant, Rich, Debt. Occupation: Spice Merchant
Voice: Can't modulate volume
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 54 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 17 (+3) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Celestial
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 100 gp. Alexandrite (700 gp). Star ruby (900 gp). Star rose quartz (80 gp). Tourmaline (110 gp).
Gilbert Rodney, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears tattered old clothes. His silver hair is styled in orderly dreadlocks. His fierce amber eyes like to dwell on things.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He misses his home and complains about the freezing weather, even in summer.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gilbert took refuge in the large cave and found the beat up mace and armor he uses now. He was always very intelligent and has formed a secret society of freemasons.
Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a architect and was forced into it by his family
Flaws: Ugly, Secretive. Bonds: Family, Immigrant, Nature. Occupation: Architect
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Aquan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp. 1 Minor magic item.
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