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NPC Generator

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Advanced [show]


Roland Halsey, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He tends to wear a blue poncho over his likewise colored trousers and shirt. His hair is long and white with streaks of golden, and is pulled back with small blue clips. His beard is golden, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He tends to his Crown-heir job now, and dutifully fulfills any obligations he has.

Motivation: To prove his worth to the world; and wants to open a new tavern

Ideals: Opinionated. Flaws: Antagonistic, Impulsive. Bonds: Rich, Job. Occupation: Crown-heir

Voice: Indian accent

Attributes [hide]

Roland Halsey, Male Human Commoner 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)13 (+1) 14 (+2)13 (+1)
Skills Investigation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Fonkin Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an entirely tan suit with black socks and a vest with buckled shoes. His silver hair is knotted and matted. His eyes are hazel.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. The war was a terrible time for him, and Fonkin does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Fonkin lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Sculptor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Doesn't want to be a Carter and was forced into it by his family; and wants to work out more often

Ideals: Athletic. Flaws: Mundane, Depressed. Bonds: Military, Family. Occupation: Carter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Fonkin Garrick, Male Gnome Ranger 3
Small (3'6") Gnome, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)12 (+1) 18 (+4)15 (+2)
Skills Deception +4, Perception +6
Senses Passive Perception 16
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp.


Social Check DCs


Ozyman Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is black and very short. His fierce green eyes like to dwell on things.

Personality: He is calm most of the time but flees social interaction. Ozyman enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born a particularly ugly child, much to the horror of his parents. His first spouse was a Herbalist, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Flaws: Shy, Hedonist, Ugly. Bonds: Family, Enemies. Occupation: Soapmaker

Voice: Can't modulate volume

Attributes [hide]

Ozyman Smoothhands, Male Halfling Expert 6
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 21 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)10 (+0) 13 (+1)14 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp. Golden yellow topaz (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ombul Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: This man wears rags and sports a simple walking cane. He is muscular with a powerful set of arms. He is bald on top and has large black tufts of hair around his ears. His eyes are likewise blue.

Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of giants once and for all.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ombul took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Shy. Bonds: Poor, Enemies, Nature, Family. Occupation: Fortune-teller

Voice: High pitched, excited

Attributes [hide]

Ombul Hogcollar, Male Halfling Fighter 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 57 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)10 (+0) 15 (+2)17 (+3)
Skills Acrobatics +5, History +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3

Possessions: 600 gp.


Social Check DCs


Purson Prudence, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered violet stockings. He carries with him a set of shields on his belt, each one with a sapphire on the hilt. He wears a Stetson hat to hide his balding. His face is scarred and worn.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Adventurer, Mentor. Occupation: Detective

Voice: Sensual and smooth

Attributes [hide]

Purson Prudence, Male Tiefling Bard 8
Medium (6'2") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 29 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)15 (+2) 18 (+4)12 (+1)
Skills History +5, Persuasion +4
Senses Passive Perception 14
Languages Common, Sylvan, Draconic
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333100

Possessions: 800 gp. A small bag of saffron. (70 gp). Brass mug with jade inlays (500 gp). Silver chalice with lapis lazuli gems (100 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item.


Social Check DCs

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