Wiggan High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'4" and wears a yellow coat over a violet low-cut shirt, and a deerstalker hat upon his head. His left leg appears badly burned and disfigured. His tied-back hair is white. This hazel eyed westerner is not easily forgotten.
Personality: A deeply religious man he believes everything happens for a reason. Animals are drawn to him, and he is able to talk to them.
History: Wiggan was born with his mother's beautiful face. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted arcane powers by his dying sister.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Fearful. Bonds: Religious, Attractive. Occupation: Beggar
Voice: Shortens vowels
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 21 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Halfling, Infernal, Abyssal, Terran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. Iolite (30 gp). Tiger eye turquoise (5 gp). 1 Minor magic item. 1 Minor magic item.
Hunter Rutherford, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears blue trousers with brown and green striped suspenders. He wears various colorful collared shirts. His brown hair has been sun bleached extensively. His eyes are brown and he is always smoking a pipe.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: A powerful brothel owner made him what he is. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has gone from town to town working and never settling down anywhere, but has fallen for a local Blacksmith. He hasn't told them the truth, but wants to settle down with them.
Motivation: Seeks redemption.
Flaws: Shy. Bonds: Attractive, Criminal record, Mentor, Has a crush. Occupation: Dyer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 2000 cp.
Oriax Virtue, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears rags and sports a simple walking cane. His long purple hair is drawn into a two foot long braid. His eyes are red and he is always smoking a pipe.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He always tries to repair and not replace. It was this mentality that drove him into the Mason business.
History: He was born to loving parents in a slum to the north. He worked as a nervous Mason and found it very stressful. Days after completing his studies, news broke out that his hometown was attacked by drow. Oriax was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: Wants to open a new tavern.
Ideals: Disciplined, Persistence. Bonds: Poor, Job, Enemies. Occupation: Mason
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Tiefling, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp.
Anverth Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Gardener. He has a slight overbite and is overall scrawny. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.
Personality: A skeptical and narcissistic man, Anverth's first love is himself. His second love is also himself. He plays an instrument quite well.
History: He was born on a small isolated farm. When Anverth reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Impeccable, Artistic. Bonds: Nature, Military, Adventurer. Occupation: Gardener
Voice: French accent
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 6)
Armor Class 15
Hit Points 52 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 15 (+2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 1000 sp. 1 Superior lock.
Nicor Clever, Male Tiefling [Permalink]
Personal [hide]
Description: 6'1" and muscular, this southern man is dressed in earthy colors with a red and green handkerchief worn on his right side. His hair is short and chestnut. His fierce white eyes like to dwell on things.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He pushes his goals aggressively. He is also a coward if confronted.
History: Gifted from a young age, Nicor studied abroad. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels threatened by others.
Ideals: Athletic, Justice, Gifted. Flaws: Fearful. Occupation: Animal Trainer
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 18 (+4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Dwarven, Gnome
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 800 gp.
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