Balimaar Watson, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is happy with his job as a Carter. He turns his eye from what people do, preferring to live and let live. He is obsessed with his god.
History: A powerful brothel owner made him what he is. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Flaws: Ugly. Bonds: Poor, Job, Religious, Mentor. Occupation: Carter
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp.
Traki Boleem, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man does not wear sleeves and tends to eschew shirts when he can avoid it. His clothes are grease stained in places. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Traki was born with his mother's beautiful face. His childhood dream was to be a Healer, but he was a colossal failure. He became a Animal Trainer soon after.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Gifted. Bonds: Poor, Immigrant, Job, Attractive. Occupation: Animal Trainer
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 19 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp. 4 Alchemist’s fire.
Corkitron Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left leg. He dresses in collared shirts and wears a proper scarf over his head. His auburn hair is knotted and matted. He has a dull look in his amber eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Corkitron was raised in a hard working conservative environment. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After a long history of fighting, Corkitron and his spouse have recently divorced.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Slave Trader
Voice: Posh accent
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 8)
Armor Class 13
Hit Points 57 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +3
Possessions: 2000 sp. 1 Minor magic item.
Riardon Caerdonel, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who wears white painted combat armor at almost all times, he is not a threatening figure. He has wavy brown hair. His violet eyes peer out from beneath his small white hat.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He got into the Stableman business at a young age. His father was a soldier and died while he was still young. Riardon was left his father's suit of armor and trained in its use and care. He has drifted from career to career and currently works as a Stableman.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Military. Occupation: Stableman
Voice: Posh accent
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 77 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 17 (+3) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Terran, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
Possessions: 2100 gp. Jade (140 gp). Jet (140 gp). Carnelian (70 gp). Jet (140 gp). Chalcedony (70 gp). Eye agate (9 gp). Golden yellow topaz (600 gp). Lapis lazuli (9 gp).
Morkral Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a long, white cloak. He has a slight overbite and is overall scrawny. He has a black handlebar mustache and slicked back black hair. His otherwise smooth face is marked with small tiny scars.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Morkral hails from a village terrorized by drow. He has chosen to use the inheritance that was left to him frivolously. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero.
Bonds: Job, Rich, Enemies, Adventurer. Occupation: Fisher
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 82 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 18 (+4) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Terran, Abyssal, Orc
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 400 pp. Red garnet (60 gp). Blue quartz (5 gp). Jet (60 gp). Tiger eye turquoise (5 gp). Alexandrite (1400 gp). Violet garnet (1400 gp). Azurite (5 gp). Eye agate (5 gp). Sard (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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