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Advanced [show]


Kerkad Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear flannel. His gold crest has been sun bleached extensively. His fierce gold eyes like to dwell on things.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born several months after his father was called into army service. He was an athlete and attended two major summer competitions. He never won. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: To reunite with his old friends.

Ideals: Athletic. Bonds: Guardian, Enemies, Military, Adventurer. Occupation: Banker

Voice: Pronounces O like U

Attributes [hide]

Kerkad Kerrhylon, Male Dragonborn Ranger 11
Medium (6'5") Dragonborn, Neutral Evil (CR 11)
Armor Class 13
Hit Points 74 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)17 (+3) 13 (+1)11 (+0) 11 (+0)16 (+3)
Skills Arcana +4, Medicine +4
Senses Passive Perception 10
Languages Common
Attacks Melee +9 / 3d8+5, Ranged +7 / 3d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 1200 gp. Moonstone (80 gp). Bloodstone (80 gp). Red garnet (80 gp). Emerald (1200 gp). Black star sapphire (1200 gp). Moonstone (80 gp). Onyx (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Wellington, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a lot of dark rich colors, with gold accents. With a patchy chestnut beard and wild chestnut hair. His eyes are violet and catlike.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Arnold was born in the south. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Healer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Disciplined, Justice, Persistence. Bonds: Attractive, Criminal record. Occupation: Healer

Voice: Old Prospector

Attributes [hide]

Arnold Wellington, Male Human Cleric 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)16 (+3) 14 (+2)9 (-1)
Skills Acrobatics +3, Persuasion +1
Senses Passive Perception 12
Languages Common, Ignan, Goblin, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 20 gp. A roughly beaten golden orb (180 gp). 1 Masterwork studded leather.


Social Check DCs


Mordai Justice, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears green leather gloves, a green jacket, and tight pants. His dark red hair is lengthy. His eyes are black and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving He would rather hide behind his crafts than deal with other people.

History: Mordai hails from a village terrorized by brigands. At some point he was captured by brigands and was tortured. After several years of this he finally managed to escape. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against brigands

Ideals: Joker, Artistic. Flaws: Shy. Bonds: Enemies, Slave. Occupation: Server

Voice: Speaks in third person

Attributes [hide]

Mordai Justice, Male Tiefling Paladin 8
Medium (6'2") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 68 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)18 (+4) 18 (+4)11 (+0)
Skills Perception +7, Survival +7
Senses Passive Perception 17
Languages Common, Aquan, Celestial, Giant, Ignan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 10000 cp. Lapis lazuli (6 gp). Silver pearl (140 gp). Bloodstone (50 gp). Alexandrite (200 gp). Eye agate (6 gp). Smoky quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azzakh Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat. He has a penchant for wearing a ring with an oversized ruby on his left hand. His silver crest is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.

Personality: He has always had a great fascination with Dragonborn culture. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A strong sense of loyalty to Dragonborn people.

Flaws: Racist, Antagonistic. Bonds: Rich, Adventurer. Occupation: Engraver

Voice: Hard of hearing, loud

Attributes [hide]

Azzakh Wystongjiir, Male Dragonborn Commoner 12
Medium (6'6") Dragonborn, Chaotic Good (CR 12)
Armor Class 11
Hit Points 42 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)13 (+1) 9 (-1)18 (+4)
Skills History +5, Insight +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3

Possessions: 300 pp. Smoky quartz (70 gp). Black pearl (900 gp). Smoky quartz (70 gp). Smoky quartz (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fibblestib Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tight fitting black shirt and pants. He wears a small hat to cover his moderate length red hair. His eyes are likewise brown.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He then took over the family business and is one of the better Roofer for hire.

Motivation: To clean up the streets; and to be a bowyer again

Ideals: Joker. Flaws: Cynical. Bonds: Poor, Job, Guardian. Occupation: Roofer

Voice: Posh accent

Attributes [hide]

Fibblestib Shadowcloak, Male Gnome Monk 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 13 (+1)8 (-1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Eyepatch with mock eye of sapphire and moonstone (1000 gp). Old masterpiece painting (1000 gp). Black velvet mask with numerous citrines (160 gp). 1 Minor magic item.


Social Check DCs

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