Maagog Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized green coat. He carries with him a set of bows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His long copper crest is drawn into a two foot long braid. His face is scarred and worn.
Personality: Prone to second guessing himself, he comes off as nervous. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born a particularly ugly child, much to the horror of his parents. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Maagog fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Bookbinder
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 6)
Armor Class 9
Hit Points 32 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Goblin
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Orryn Munggen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a tan costume with the symbols of the sun god on his torso. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are likewise brown. His teeth are white and perfect.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has money and likes to spend it.
Ideals: Optimist. Flaws: Depressed, Disease. Bonds: Attractive, Rich. Occupation: Ploughman
Voice: Soft and melodious
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 23 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 19 (+4) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Druidic
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. Golden pearl (140 gp).
Ortegar Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has a long auburn beard with little hanging trinkets. His eyes are green and catlike.
Personality: Aggressive, abrasive, and angry, Ortegar embodies much of what other species detest in the Halflings. He is skeptical of what others tell him and is slow to trust.
History: Ortegar was raised in a hard working conservative environment. A few years later when the north was not economically sound they moved to his current location. He has worked as a Fletcher like his father before him.
Motivation: Expand his business.
Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Job, Immigrant. Occupation: Fletcher
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 12)
Armor Class 15
Hit Points 55 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 15 (+2) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Terran
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4
Possessions: 3000 gp. Alexandrite (1600 gp). Rose (20 gp). Freshwater pearl (12 gp). Lapis lazuli (12 gp). Deep green spinel (160 gp). Jasper (20 gp). Blue star sapphire (500 gp). 1 Minor magic item. 1 Minor magic item.
Ghûra Huxley, Male Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive man, he is well dressed, constantly wearing a black suit, tan shirt, and pastel tie. He has a long blonde beard with little hanging trinkets. He tend to wears goggles to shield his eyes.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.
Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help
Ideals: Justice. Bonds: Attractive, Criminal record, Rich. Occupation: Shepherd
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 58 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 16 (+3) | 6 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 gp. Gold music box (2000 gp). Large well-done wool tapestry (200 gp). A roughly beaten golden orb (170 gp). 1 Minor magic item. 1 Minor magic item.
Nordak Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears a tan shirt with thin yellow vertical stripes and black pants, marred by sweets. His white hair is smooth and relatively long. His eyes are gray and catlike.
Personality: Always inclined to offer people food he seems plenty friendly. He can't help but pocket interesting objects he comes across
History: Born to a pair of adventurers, Nordak grew up listening to his father's many stories. His childhood dream was to be a Mercenary, but he was a colossal failure. He used his abilities to trick people and travel the world for free.
Motivation: Expand his business.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Adventurer, Job. Occupation: Blacksmith
Voice: Australian accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
