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NPC Generator

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Advanced [show]


Dain Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, marred by teas. He sports a flattop hair cut. His eyes are hazel and catlike.

Personality: He likes to make people angry or surprised. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a Tanner, his mother struggled to pay the bills. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Locksmith for hire.

Motivation: He's repulsed by the PC; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job, Poor. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Dain Dankil, Male Dwarf Ranger 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)16 (+3) 12 (+1)11 (+0)
Skills Arcana +5, History +5
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Sylvan, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 210 gp.


Social Check DCs


Balam Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green coat over a grey low-cut shirt, and a feathered hat upon his head. He is physically well-built. His hair is greying and his face has many wrinkles. His half smiles and red eyes are beguiling and draw you in.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Balam grew up listening to his mother's many stories. His childhood dream was to be a Baker, but he was a colossal failure. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his old friends; and wants to raise his children well

Flaws: Depressed. Bonds: Attractive, Adventurer, Job, Family. Occupation: Laborer

Voice: Jamaican accent

Attributes [hide]

Balam Enigma, Male Tiefling Warlock 1
Medium (6'2") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 600 sp.


Social Check DCs


Fivin Iranapha, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, constantly wearing a blue suit, black shirt, and pastel tie. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are gray and he is always smoking a pipe.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Find a way to reverse the transformation of his sister; and he desires power and/or immortality

Ideals: Optimist. Bonds: Religious, Attractive, Adventurer, Family. Occupation: Fortune-teller

Voice: Soft and mumbly

Attributes [hide]

Fivin Iranapha, Male Elf Monk 3
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)13 (+1) 15 (+2)10 (+0)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1900 sp. 1 Masterwork manacles. 1 Magnifying glass. 1 Masterwork Artisan’s tools.


Social Check DCs


Tim Tatum, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. He wears a mask on his face.

Personality: He is happy with his job as a Interpreter. He turns his eye from what people do, preferring to live and let live. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Tim was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Tim's father didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Meet up once more with his childhood friend; and expand his business

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Poor, Adventurer. Occupation: Interpreter

Voice: Low rumbling, strings words together

Attributes [hide]

Tim Tatum, Male Human Fighter 10
Medium (6'5") Human, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 51 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)10 (+0) 13 (+1)10 (+0)
Skills Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Jeweled electrum ring (2000 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Brass mug with jade inlays (100 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp).


Social Check DCs


Alexandre Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears tattered old clothes. His hair, while still mostly golden, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and he has a rivalry with the church that dominates his actions

Ideals: Artistic, Joker, Logical. Flaws: Ugly. Occupation: Spy

Voice: Spits words with contempt

Attributes [hide]

Alexandre Gentry, Male Half-Elf Wizard 11
Medium (5'8") Half-Elf, Neutral Good (CR 11)
Armor Class 12
Hit Points 25 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)11 (+0) 10 (+0)17 (+3)
Skills Intimidation +7, Stealth +6
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 3100 gp. 1 Minor magic item.


Social Check DCs

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