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Advanced [show]


Nordak Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'4" has a big stupid grin on his face most of the time. He is constantly adorned with expensive silk clothing, often dyed in bright white and red, and wears rings and necklaces with large, colorful gems. His auburn hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Nordak grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Insane, Selfish. Bonds: Rich, Family, Adventurer. Occupation: Masseuse

Voice: Scratchy, weak

Attributes [hide]

Nordak Durthane, Male Dwarf Warrior 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)14 (+2) 14 (+2)11 (+0)
Skills Nature +4, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 600 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Mozikth Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man very much looks the part of a Server. His crest is red and curly. His gold eyes dart from person to person to random spaces in the air.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born to a criminal king-pin and mafia family His mother was a mechanic, and taught him how to fix just about anything. He has recently gotten a pet goose that steals things from people.

Motivation: He wants revenge against gnolls; and he has comitted a past crime that haunts him to this day

Ideals: Persistence. Flaws: Depressed. Bonds: Job, Enemies, Criminal record. Occupation: Server

Voice: Spits words with contempt

Attributes [hide]

Mozikth Beryntolthropal, Male Dragonborn Barbarian 6
Medium (6'3") Dragonborn, Neutral Evil (CR 6)
Armor Class 9
Hit Points 63 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)11 (+0) 13 (+1)9 (-1)
Skills Insight +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 900 gp.


Social Check DCs


Three Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a long, tan cloak. His red fur is kept up in a ponytail inside a wide-brimmed hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He misses his home and complains about the freezing weather, even in summer.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Three took refuge in the old dungeon and found the beat up glaive and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants a kiss; and he would like to get married and retire

Ideals: Persistence. Flaws: Ugly, Secretive. Bonds: Immigrant, Nature, Has a crush. Occupation: Ruler

Voice: Deep voice with rolling R's

Attributes [hide]

Three Blossom, Male Tabaxi Commoner 4
Medium (5'10") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)12 (+1) 12 (+1)13 (+1)
Skills Athletics +4, History +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 31000 sp.


Social Check DCs


Adam Dumph, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in red turtlenecks beneath a black coat with brown slacks. His hair is brown, silky, and of moderate length. He wears a mask on his face.

Personality: Calm and collected, he is a well trained Locksmith. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. There was a wharf not far from home where he often wandered off to fish. He's also a talented Weaver, but doesn't like to broadcast it.

Motivation: He has money and likes to spend it.

Ideals: Entrepeneur. Bonds: Attractive, Job, Rich, Nature. Occupation: Locksmith

Voice: Jamaican accent

Attributes [hide]

Adam Dumph, Male Human Ranger 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)10 (+0) 9 (-1)17 (+3)
Skills Nature +3, Performance +6
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peren Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a tight fitting tan shirt and pants. He keeps his long blonde hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born in the east, but his parents moved at a very young age to the west. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has drifted from career to career and currently works as a Miner.

Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Disciplined. Bonds: Criminal record, Immigrant, Job. Occupation: Miner

Voice: Voice breaks

Attributes [hide]

Peren Floshem, Male Half-Elf Expert 3
Medium (5'10") Half-Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)10 (+0) 13 (+1)13 (+1)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs

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