Gennal Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man dresses in collared shirts and wears a proper scarf over his head. His hair is black and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He snorts whenever he laughs or is feeling confident. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born to a pair of adventurers, Gennal grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He became a Bellfounder soon after.
Motivation: Wants to open a new tavern.
Bonds: Attractive, Rich, Adventurer, Job. Occupation: Bellfounder
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Quick Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in a clean blue cloak covering his clean studded leather. His brown fur has been sun bleached extensively. He tend to wears goggles to shield his eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in the west to a Scribe, Quick learned a great deal about his father's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.
Motivation: He has decided he is irredeemable; and wants to raise his children well
Flaws: Antagonistic. Bonds: Family, Job, Adventurer, Criminal record. Occupation: Scribe
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 30 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 13 (+1) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 | 3 |
Possessions: 900 gp. Brass mug with jade inlays (400 gp). Solid gold idol (500 gp). Embroidered and bejeweled glove (2000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp).
Gomory Walcott, Male Human [Permalink]
Personal [hide]
Description: This man wears a violet coat over a blue low-cut shirt, and a wide-brimmed hat upon his head, and sports empty pouches on his belt. His auburn hair is drawn into a tight pony tail with a card scrunchie. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is a Assassin first and foremost. He believes firmly that knowledge should be universal. He works hard and plays hard.
History: He was raised in a island tribe. After coming to the age of reason, Gomory took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Assassin.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Job, Nature. Occupation: Assassin
Voice: Hissing voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 60 gp.
Shifting In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has a moderate pudge and is not very fit. His brown fur is slicked back into a classic pompadour. His hazel eyes are passionate and lively.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He works hard and plays hard.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His childhood dream was to be a Seamstress, but he was a colossal failure. He became a Detective soon after.
Motivation: He wants revenge against gnolls; and expand his business
Flaws: Insomniac, Hedonist. Bonds: Religious, Job, Enemies. Occupation: Detective
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 10)
Armor Class 10
Hit Points 79 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Halfling, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
Possessions: 1500 gp.
John Bing, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a simple tan robe with brown stripes complete with hood. His hair is chestnut and very short. His brown eyes peer out from beneath his broad tan hat.
Personality: He is irascible and easily irritated. He also hits on women, regardless of circumstances.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He's since become an addict/alcoholic.
Motivation: To find somewhere to settle down; and he wants to get laid
Ideals: Entrepeneur. Flaws: Antagonistic, Addict, Mundane. Bonds: Has a crush. Occupation: Carter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 70 gp.
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