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Advanced [show]


Roland Altham, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally well dressed albeit a few years behind the times. He has white hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Roland was born with his mother's beautiful face. His arcane abilities were realized during a raid on his village. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To prove his worth to the world; and wants to work out more often

Ideals: Athletic, Persistence, Gifted. Flaws: Impulsive. Bonds: Attractive. Occupation: Junk Dealer

Voice: Excited and jittery

Attributes [hide]

Roland Altham, Male Human Monk 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)9 (-1) 14 (+2)10 (+0)
Skills Religion +1, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 gp.


Social Check DCs


Beloril Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He wears long strands of topaz and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a rose on it. His blonde hair, when down, is lengthy. His blue eyes peer out from beneath his wide-brimmed pastel hat.

Personality: He is calm most of the time but flees social interaction. He is obsessed with his god.

History: He was born at the edge of vast plains. Beloril was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Religious, Nature. Occupation: Spy

Voice: Cold and demanding tone

Attributes [hide]

Beloril Trueblood, Male Dwarf Sorcerer 11
Medium (4'2") Dwarf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 55 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)14 (+2) 16 (+3)11 (+0)
Skills Arcana +6, Insight +7
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Goblin
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alvyn Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'8" and is renowned for his bright grey suits and hats. His right hand appears badly burned and disfigured. He has dyed his greying white hair a little too much giving a sharp white color. He is baby faced.

Personality: He is extraordinarily eccentric. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born to a pair of adventurers, Alvyn grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. By chance he met his sister recently and the two have been together since.

Motivation: He has a crush on the local Marshal; and sabotage a competitor

Flaws: Insane. Bonds: Family, Adventurer, Job, Has a crush. Occupation: Sellsword

Voice: Squeaky

Attributes [hide]

Alvyn Fapplestamp, Male Gnome Rogue 1
Small (3'8") Gnome, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)14 (+2) 14 (+2)12 (+1)
Skills Acrobatics +5, Arcana +4
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +4

Possessions: 70 gp. Eye agate (7 gp).


Social Check DCs


Seven Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a red poncho over his likewise colored trousers and shirt, and carries greataxes. He keeps his yellow fur in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He enjoys reading and quiet.

History: Born in the west to a Carter, Seven learned a great deal about his mother's area of expertise. He has had some formal painting training, and achieved minor success. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Seven fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world.

Ideals: Fighting, Logical, Artistic. Flaws: Secretive. Bonds: Job. Occupation: Carter

Voice: Strong lisp

Attributes [hide]

Seven Moon, Male Tabaxi Paladin 4
Medium (5'2") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)13 (+1) 16 (+3)11 (+0)
Skills Deception +2, Insight +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Fonkin Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head. He is muscular with a powerful set of arms. His white hair is knotted and matted. His eyes are likewise amber.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Animals are drawn to him, and he is able to talk to them.

History: His mother raised him in a mountain cabin. Fonkin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and he is compelled to act according to his religious beliefs

Ideals: Gifted, Entrepeneur. Bonds: Nature, Religious. Occupation: Stableman

Voice: Scottish accent

Attributes [hide]

Fonkin Nucklestamp, Male Gnome Sorcerer 9
Small (3'4") Gnome, Neutral Evil (CR 9)
Armor Class 13
Hit Points 45 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)14 (+2) 14 (+2)10 (+0)
Skills Intimidation +3, Nature +5
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366664

Possessions: 80 pp. Rose (40 gp). Freshwater pearl (15 gp). Star ruby (400 gp). Banded agate (15 gp). Star ruby (400 gp). Sardonyx (40 gp). Smoky quartz (40 gp). Blue quartz (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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