Anverth Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a brown coat over a red low-cut shirt, and a deerstalker hat upon his head. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a skull on it. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are green and catlike.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He believes the world needs to unite to get rid of illithids once and for all.
History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Anverth has worked very hard to control his curse. He now travels the world, in search of power and loot.
Motivation: Retire the richest man in the south; and to reunite with his old friends
Ideals: Entrepeneur. Flaws: Terse, Disease. Bonds: Enemies, Adventurer. Occupation: Sailor
Voice: Spits and sputters
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp.
Ishgha Burton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears just a green suit. He wears his white hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Jeweler arts, while his father instructed him in etiquette, music and courtly manner. His childhood dream was to be a Servant, but he was a colossal failure. He then took over the family business and is one of the better Jeweler for hire.
Motivation: Half-Orc compassion; and he is unsatisfied with his job
Flaws: Cynical, Racist. Bonds: Attractive, Rich, Job. Occupation: Jeweler
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 63 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +8 / 2d10+5, Ranged +4 / 2d10+1, Grapple +5
Possessions: 500 gp. Azurite (4 gp). Jade (130 gp). Jade (130 gp). 1 Minor magic item. 1 Minor magic item.
Suhnae Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears skinny pants and wears a black and blue robe with the hood down. His hair is long and auburn with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. He wears crescent spectacles with a black brim.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not believe in violence as a means to an end. He is a dedicated Barkeep but believes his peers are too gung-ho.
History: Suhnae was born in the east. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Suhnae took refuge in the ruined castle and found the beat up longsword and armor he uses now. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Pacifist, Persistence. Flaws: Mundane. Bonds: Nature. Occupation: Barkeep
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 8)
Armor Class 13
Hit Points 25 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: 900 gp.
Namfoodle Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a dagger on it. His blonde hair is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a Engraver, his father struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has dedicated himself to building a better trade route.
Motivation: He desires power and/or immortality; and to share knowledge with the world
Ideals: Logical. Bonds: Attractive, Adventurer, Poor. Occupation: Guard
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 8)
Armor Class 13
Hit Points 37 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Ignan, Gnoll
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item.
Drifting In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His black fur is lengthy. His face is covered beneath a completely black helmet.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Drifting was born with his father's beautiful face. Drifting abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk.
Ideals: Optimist, Logical. Bonds: Attractive, Adventurer. Occupation: Farmer
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
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Their contribution stands as a beacon of hope for all adventurers!
