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NPC Generator

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Advanced [show]


Spring Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing colorful clothing, dressed as a Animal Trainer. His fur is gray and curly. His ears are large.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Spring was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and he has a crush on the local crown-heir

Flaws: Ugly. Bonds: Adventurer, Job, Has a crush. Occupation: Animal Trainer

Voice: Switch between two voices

Attributes [hide]

Spring Of Passion, Male Tabaxi Rogue 6
Medium (6'9") Tabaxi, Lawful Good (CR 6)
Armor Class 12
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Insight +4, Religion +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Brass mug with jade inlays (300 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elegant Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fighting clothing, which leaves very little to the imagination. He has no fur. He has blue eyes.

Personality: He likes to make people angry or surprised. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a Ploughman, his mother struggled to pay the bills. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Ideals: Fighting. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor. Occupation: Fortune-teller

Voice: pre-pubescent

Attributes [hide]

Elegant Of Shadows, Male Tabaxi Aristocrat 13
Medium (5'1") Tabaxi, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 92 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)14 (+2) 14 (+2)16 (+3)
Skills Intimidation +7, Performance +7
Senses Passive Perception 12
Languages Common, Aquan, Terran
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3

Possessions: 1000 gp. A silver and pearl hairclip (100 gp).


Social Check DCs


Abad Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears a sleeveless long coat of deep blue leather and dull green iron scale mail. His purple hair is heavily combed to the left. He has a tattooed face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also has developed a complete distrust of the Beggar profession.

History: Born in the north his family was never financially stable. Like his mother and his brother before him, after school he went straight into learning to become a Shepherd. He has never given up on his music dream.

Motivation: He has a rivalry with the Church that dominates his actions; and to be a beggar again

Ideals: Persistence, Artistic. Bonds: Job, Poor, Religious. Occupation: Shepherd

Voice: Irish accent

Attributes [hide]

Abad Integrity, Male Tiefling Commoner 1
Medium (5'5") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)16 (+3) 16 (+3)19 (+4)
Skills Performance +6, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Gnome, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Eberk Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear flannel. His brown hair is unkempt and raggedy. His gray eyes peer out from beneath his top grey hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Map Maker

Voice: Sighs a lot, exhausted

Attributes [hide]

Eberk Holderhek, Male Dwarf Fighter 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 9 (-1)10 (+0)
Skills Arcana +5, Religion +5
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Celestial, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 340 gp. 1 Masterwork Musical instrument.


Social Check DCs


Hamil Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He keeps his blonde hair in a flapper bob. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He comes from a rich eastern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to work out more often; and money/treasure

Ideals: Philantrophist, Athletic. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Miner

Voice: Gruff and masculine

Attributes [hide]

Hamil Jamjar, Male Halfling Rogue 11
Small (3'4") Halfling, True Neutral (CR 11)
Armor Class 14
Hit Points 63 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)13 (+1) 12 (+1)17 (+3)
Skills Arcana +5, Medicine +5
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1300 gp. Black pearl (800 gp). Chalcedony (40 gp). Deep green spinel (90 gp). Moonstone (40 gp).


Social Check DCs

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