Arnold Hailey, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is generally shirtless and showing off his tattooed chest. He keeps his chestnut hair in a pixie cut. He has a dull look in his gray eyes.
Personality: Confrontational and typically high on some drug or another. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to loving parents in a slum to the north. His childhood dream was to be a Doctor, but he was a colossal failure. Some 4 years later his spouse died after the birth of his son. Heartbroken, Arnold never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He doesn't get along with people that don't share his tastes; and to reunite with his old friends
Ideals: Impeccable. Flaws: Addict. Bonds: Poor, Adventurer, Job, In love. Occupation: Weaver
Voice: Eastern European accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 48 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 10 (+0) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Infernal
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 1 |
Possessions: 12000 sp. Golden pearl (40 gp).
Tree On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fighting clothing, which leaves very little to the imagination. He wears a wide-brimmed hat to cover his moderate length gray fur. He has several tiny jet earrings on each ear.
Personality: A deeply religious man he believes everything happens for a reason. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Religious, Mentor. Occupation: Doctor
Voice: American accent
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 36 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 11 (+0) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Dwarven, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
Possessions: 2100 gp.
Anselm Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He likes to wear ponchos typically of a light black in addition to tight pants. He has red hair. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Gifted from a young age, Anselm studied abroad. A few years later when the west was not economically sound they moved to his current location. He tends to his Healer job now, and dutifully fulfills any obligations he has.
Motivation: To pay off his debts; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Immigrant, Job, Debt. Occupation: Healer
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 50 (5d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Orc, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: Brass mug with jade inlays (200 gp). Cloth of gold vestments (90 gp). Embroidered and bejeweled glove (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Full Plate.
Uthemar Hanali, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 4'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has moderate length black hair. His eyes are green.
Personality: He is overprotective of those who hire his services. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in the west. Uthemar was born on a far western island where he grew up under the tutelage of his father, an expert Baker. He is searching for what he claims is his rightful reward.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Philantrophist. Bonds: Guardian, Immigrant, Adventurer, Rich. Occupation: Baker
Voice: American accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 13 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 200 gp. 1 Minor magic item.
Dayereth Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his scimitar. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a butterfly on it. He sports a long blonde beard, and similarly colored long hair. His green eyes peer out from beneath his broad violet hat.
Personality: He is extraordinarily eccentric. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the west his family was never financially stable. His necromantic abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Logical, Gifted. Flaws: Insane. Bonds: Poor. Occupation: Guard
Voice: Squeaky
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 13)
Armor Class 12
Hit Points 135 (13d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 16 (+3) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 3000 gp. Onyx (30 gp). Violet garnet (1600 gp). Sardonyx (30 gp). Golden yellow topaz (1600 gp).
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