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Advanced [show]


Frouse Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a card on it. His white hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Frouse is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Frouse was left his mother's suit of armor and trained in its use and care. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the north

Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Poor, Military. Occupation: Server

Voice: Puts emphasis on the wrong words

Attributes [hide]

Frouse Horcusporcus, Male Gnome Cleric 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)11 (+0) 16 (+3)9 (-1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 100 gp. Jasper (30 gp). Deep green spinel (120 gp). Aquamarine (1200 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gruk Law, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear grey pants and tee shirts. He wears his silver hair up. He wears large thick round spectacles.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Gruk abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Adventurer, Religious. Occupation: Healer

Voice: Uses lots of figures of speech

Attributes [hide]

Gruk Law, Male Half-Orc Monk 1
Medium (6'5") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)14 (+2) 13 (+1)10 (+0) 13 (+1)10 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 1d4+5, Ranged +4 / 1d4+2, Grapple +5

Possessions: 160 gp.


Social Check DCs


Roger Staurheim, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is physically well-built. His golden hair is lengthy and is close to two feet long. He has several tiny topaz earrings on each ear.

Personality: Roger wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his sister before him, after school he went straight into learning to become a Dyer. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: He'd like to take his coworkers down a peg; and retire the richest man in the north

Ideals: Disciplined, Optimist, Gifted, Entrepeneur. Bonds: Rich, Job. Occupation: Dyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Roger Staurheim, Male Human Druid 11
Medium (5'1") Human, Chaotic Good (CR 11)
Armor Class 14
Hit Points 92 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)10 (+0) 12 (+1)10 (+0)
Skills Animal Handling +5, Athletics +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 2200 gp. Old masterpiece painting (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Sutton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a well pressed and immaculate suit (or dress). He wears a top hat to cover his moderate length silver hair. His face is covered beneath a completely black helmet.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He served in the navy to pay for his family's outstanding loans. He worked as a nervous Armorer and found it very stressful. He has achieved small success as a Armorer.

Motivation: He desires power and/or immortality; and expand his business

Flaws: Antagonistic. Bonds: Military, Job, Adventurer. Occupation: Armorer

Voice: Shortens vowels

Attributes [hide]

Odo Sutton, Male Human Sorcerer 2
Medium (5'8") Human, Neutral Evil (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)11 (+0) 13 (+1)12 (+1)
Skills Arcana +2, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 90 gp.


Social Check DCs


Ombul Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He very much looks the part of a Layabout. He has dyed his greying white hair a little too much giving a sharp white color. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He dislikes all the random violence that takes place in the east. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Layabout business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Layabout for hire.

Motivation: Retire the richest man in the east; and wants to work out more often

Ideals: Athletic, Pacifist, Entrepeneur. Flaws: Addict. Bonds: Job. Occupation: Layabout

Voice: Mumbles to self between sentences

Attributes [hide]

Ombul Brushgather, Male Halfling Rogue 6
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 49 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 16 (+3)10 (+0) 17 (+3)10 (+0)
Skills Insight +6, Persuasion +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 900 gp.


Social Check DCs

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