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Advanced [show]


River Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a simple white robe with grey stripes complete with hood. His red fur is unkempt and raggedy. His eyes are likewise amber.

Personality: River wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: River was raised in a hard working conservative environment. His childhood dream was to be a Scribe, but he was a colossal failure. He has worked as a Miner like his mother before him.

Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and expand his business

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Miner

Voice: Scratchy, weak

Attributes [hide]

River Of Spirit, Male Tabaxi Wizard 1
Medium (5'0") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)16 (+3) 15 (+2)17 (+3)
Skills Deception +5, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Elven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 10 pp. A miniature golden chest with tiny emeralds lining the top (180 gp).


Social Check DCs


Adrik Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a lot of dark rich colors, with gold accents. His hair is short and chestnut. His blue eyes are passionate and lively.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He now owns his own business.

Motivation: To be a Server again; and balancing his hectic life and new layabout responsibilities is difficult

Ideals: Entrepeneur. Bonds: Attractive, Job, Rich, Debt. Occupation: Layabout

Voice: Slow speaker

Attributes [hide]

Adrik Gorunn, Male Dwarf Barbarian 3
Medium (4'5") Dwarf, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)12 (+1) 9 (-1)6 (-2)
Skills Medicine +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2400 sp. Jet (120 gp). Blue quartz (16 gp). Iolite (70 gp).


Social Check DCs


Yurk Wakefield, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He likes to wear ponchos typically of a light blue in addition to tight pants. He has a hunchback. His hair is short and golden. He has brown eyes and a blue hat with a yellow feather.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His job bores him to no end. He has decided to make it more interesting.

History: Yurk hails from a village terrorized by gnolls. He made a point of taking high paying jobs and getting most of it up front. He left for the east, certain he would find work there.

Motivation: Revenge.

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Criminal record, Enemies, Immigrant. Occupation: Assassin

Voice: Low rumbling, strings words together

Attributes [hide]

Yurk Wakefield, Male Half-Orc Ranger 6
Medium (5'9") Half-Orc, Neutral Evil (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)12 (+1) 16 (+3)12 (+1)
Skills Investigation +4, Medicine +6
Senses Passive Perception 13
Languages Common, Orc, Auran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 100 gp. White pearl (150 gp). White pearl (150 gp). Red-brown spinel (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lucan Melancon, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is braided into rings. He wears large thick round spectacles.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is frequently practicing swordplay.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His homeland was ravaged by war and he spent much of his life rebuilding it. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mortician. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Flaws: Antagonistic, PTSD. Bonds: Adventurer, Military, Has a crush. Occupation: Knight

Voice: Sleepy voice

Attributes [hide]

Lucan Melancon, Male Half-Elf Expert 5
Medium (5'2") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)16 (+3) 12 (+1)11 (+0)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Celestial, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1000 sp. Rich purple corundum (700 gp). Fire opal (700 gp). Alexandrite (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. His chestnut hair is kept up in a ponytail inside a feathered hat. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also has developed a complete distrust of the Unemployed profession.

History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new mason responsibilities is difficult

Ideals: Gifted, Fighting. Bonds: Job. Occupation: Mason

Voice: Eastern European accent

Attributes [hide]

Theodoric Marleigh, Male Human Paladin 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)10 (+0) 16 (+3)10 (+0)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 130 gp. Brass mug with jade inlays (200 gp).


Social Check DCs

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