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Advanced [show]


Calcitro Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a violet coat over a pastel low-cut shirt, and a broad hat upon his head. His long silver hair reaches down to his waist. He has blue eyes.

Personality: He will rave to anyone who will listen. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Calcitro took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He has since lost track of the people in his past.

Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and his relatives are trying to arrange a marriage

Flaws: Insane, Fearful. Bonds: Nature, Family, Job. Occupation: Mayor

Voice: High pitched, excited

Attributes [hide]

Calcitro Greenbottle, Male Halfling Bard 6
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 18 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)12 (+1) 13 (+1)12 (+1)
Skills Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dagger In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has a large yellow mantle and cape that has been intricately interwoven into his red robe. He keeps his beige fur in a flapper bob. His blue eyes dart from person to person to random spaces in the air.

Personality: He likes to make people angry or surprised. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. Through the years after Dagger was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Dagger's father didn't care for him much, and the feeling was mutual. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He desires power and/or immortality.

Ideals: Athletic, Justice. Flaws: Antagonistic, Disease. Bonds: Adventurer. Occupation: Healer

Voice: Cold and demanding tone

Attributes [hide]

Dagger In the Wind, Male Tabaxi Ranger 5
Medium (5'5") Tabaxi, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)13 (+1) 12 (+1)18 (+4)
Skills Nature +4, Performance +7
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. Citrine (30 gp). Black pearl (1100 gp). Hematite (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Yorke, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft red waves gently in the breeze. He has dyed his greying silver hair a little too much giving a sharp silver color. He tend to wears goggles to shield his eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a xeno-phobe, disliking non-Humans.

History: The child of western immigrants he idolized his father. Cursed with lycanthropy at a very young age, William has worked very hard to control his curse. He left for the west, certain he would find work there.

Motivation: He is greedy; and human compassion

Flaws: Terse, Racist, Disease. Bonds: Rich, Immigrant. Occupation: Knight

Voice: Complex vocabulary, royal

Attributes [hide]

William Yorke, Male Human Monk 1
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)15 (+2) 14 (+2)11 (+0)
Skills Intimidation +2, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Darrak Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a blue shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His golden hair is cut short. His violet unseeing eyes seem to look past you.

Personality: Always inclined to offer people food he seems plenty friendly. He also has developed a complete distrust of the Architect profession.

History: Darrak was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He was an apprentice working in his father's forge. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Sabotage a competitor.

Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Poor, Adventurer. Occupation: Bowyer

Voice: Scottish accent

Attributes [hide]

Darrak Fireforge, Male Dwarf Aristocrat 12
Medium (4'0") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 70 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)10 (+0) 16 (+3)13 (+1)
Skills Acrobatics +6, Intimidation +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +5

Possessions: 2000 gp. Malachite (16 gp). Black pearl (700 gp). Deep blue spinel (700 gp). Jade (130 gp). Golden pearl (130 gp). Deep blue spinel (700 gp). Chrysoberyl (130 gp). Citrine (50 gp).


Social Check DCs


Bucklal Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man sports white clothing, slightly heavier than average wear. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He likes to make people angry or surprised. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born several months after his father was called into army service. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Gifted. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Military. Occupation: Farmer

Voice: Dark and ominous

Attributes [hide]

Bucklal Smoothhands, Male Halfling Expert 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 35 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)10 (+0) 13 (+1)12 (+1)
Skills Deception +4, Stealth +7
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 2000 sp.


Social Check DCs

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