Jebeddo Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tan leather gloves, a tan jacket, and tight pants. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Jebeddo studied abroad. In his 12th year, his parents were killed by a orcs raid, leaving Jebeddo alone in the world. After a stint in an orphanage, he was adopted. He was granted druidic powers by his dying sister.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many orcs want him driven away
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Map Maker
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 39 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 18 (+4) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Terran, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Blue quartz (4 gp). Blue quartz (4 gp). Peridot (20 gp). Freshwater pearl (4 gp). 1 Minor magic item.
Arannis Netyoive, Male Elf [Permalink]
Personal [hide]
Description: This man wears tattered old clothes, and sports empty pouches on his belt. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not trust anyone and sleeps with one eye open.
History: He was raised in a white middle class family as the only child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hasn't been sleeping well lately.
Motivation: He seems to be bored by most things.
Flaws: Ugly, Mundane, Insomniac. Bonds: Religious. Occupation: Carter
Voice: Low range voice
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 9 (-1) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Druidic
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Emerald (400 gp). Chalcedony (60 gp). Sard (60 gp).
Fargas Underbough, Male Halfling [Permalink]
Personal [hide]
Description: A 2'11" eastern man, he is renowned for his bright violet suits and hats. His blonde hair is knotted and matted. His eyes are violet and he is always smoking a pipe.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He served in the navy to pay for his family's outstanding loans. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fargas grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fargas. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has money and likes to spend it
Ideals: Philantrophist, Opinionated. Bonds: Military, Criminal record, Rich. Occupation: Seamstress
Voice: Stutters
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 15)
Armor Class 16
Hit Points 68 (15d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Halfling, Orc, Giant
Attacks Melee +7 / 4d8+2, Ranged +10 / 4d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 | 4 |
Possessions: 900 pp. Large well-done wool tapestry (200 gp). Silver comb with moonstones (1000 gp). Black velvet mask with numerous citrines (110 gp). Gold and topaz bottle stopper cork (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). An abacus with copper, silver and gold markers (110 gp). Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). 1 Medium magic item.
Orsik Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has always had a great fascination with Dwarven culture. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Orsik was born the youngest of three triplets. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Due to his spouse's obsession with being a Priest they were divorced and he won custody of their son. He worked as a Assassin, and he later adopted a second son.
Motivation: His relatives are trying to arrange a marriage; and regain custody of his son
Ideals: Entrepeneur. Flaws: Racist, Insane. Bonds: Family, Religious. Occupation: Assassin
Voice: Slurs words
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1800 sp.
Cockaby Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep pastel leather and dull black iron scale mail. His skin is fair and his fingers are delicate and long. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are likewise gray. His teeth are white and perfect.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has achieved small success as a Armorer.
Motivation: Further expansion of business; and balancing his hectic life and new armorer responsibilities is difficult
Ideals: Artistic. Flaws: PTSD. Bonds: Attractive, Job, Family. Occupation: Armorer
Voice: Posh accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Aquamarine (500 gp). Aquamarine (500 gp). Deep green spinel (150 gp). Tiger eye turquoise (7 gp). 1 Minor magic item.
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