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Advanced [show]


Beast Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His white fur is singed and shortened. His eyes are a pleasant blue.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He moved out south to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Religious, Criminal record. Occupation: Courier

Voice: Middle-eastern accent

Attributes [hide]

Beast Of Storm, Male Tabaxi Druid 8
Medium (5'8") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 60 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Draconic, Terran
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 200 gp. Black pearl (300 gp). Blue star sapphire (1600 gp). Violet garnet (300 gp). Silver pearl (80 gp). Deep blue spinel (300 gp). Malachite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Flame In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His fur is cut close to his head. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is business-like. He takes instructions and follows them to the letter. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He got away from his former life and has fallen to alcoholism.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Professionalism, Joker. Flaws: Addict. Bonds: Slave. Occupation: Carter

Voice: Mumbles to self between sentences

Attributes [hide]

Flame In the Wind, Male Tabaxi Cleric 7
Medium (5'1") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)16 (+3) 11 (+0)17 (+3)
Skills History +6, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Infernal, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 900 gp. Silver pearl (90 gp). Black pearl (600 gp). 1 Minor magic item.


Social Check DCs


Enialis Siannodel, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His long chestnut hair is drawn into a two foot long braid. His gray eyes dart from person to person.

Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Jeweler arts, while his father instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has money and likes to spend it; and expand his business

Ideals: Logical. Bonds: Job, Rich. Occupation: Jeweler

Voice: Loud with bravado

Attributes [hide]

Enialis Siannodel, Male Elf Bard 3
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)12 (+1) 13 (+1)17 (+3)
Skills Acrobatics +6, Athletics +3
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 6000 cp.


Social Check DCs


Ahrim Haste, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears baggy black pantaloons and a pastel scarf. His purple hair is drawn into a tight pony tail with a card scrunchie. He is very pretty but has cold, dead eyes.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a slaver, Ahrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Many drow want him driven away; and he wants revenge against drow

Flaws: Antagonistic, Disease. Bonds: Attractive, Enemies, Mentor. Occupation: Apothecary

Voice: Middle-eastern accent

Attributes [hide]

Ahrim Haste, Male Tiefling Aristocrat 8
Medium (5'2") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)15 (+2) 8 (-1)18 (+4)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 9
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: Bloodstone (40 gp). Freshwater pearl (11 gp). Rich purple corundum (600 gp). Blue sapphire (600 gp). Chrysoberyl (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrik Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft brown waves gently in the breeze. His hair is long and white with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. This blue eyed northerner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving Around other people he will do his best to conceal his emotions and appear jolly.

History: He comes from a rich northern family. His family was turned out during the war. He and his family wandered north to less war torn lands. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Adrik never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Money/treasure.

Ideals: Joker. Flaws: Shy, PTSD. Bonds: Rich, In love. Occupation: Actor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Adrik Loderr, Male Dwarf Bard 3
Medium (4'4") Dwarf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)14 (+2) 15 (+2)11 (+0)
Skills Deception +2, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 gp. Coral (80 gp). Alexandrite (300 gp). Malachite (9 gp).


Social Check DCs

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