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NPC Generator

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Advanced [show]


Tarhun Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His gold crest is kept up in a ponytail inside a deerstalker hat. His skin is flawless and his red eyes scan people very quickly.

Personality: He is a Servant first and foremost. He believes firmly that knowledge should be universal. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Tarhun lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. He struck the Servant job and began his own company from there.

Motivation: Doesn't want to be a Servant and was forced into it by his family; and wants to raise his children well

Ideals: Athletic, Artistic. Bonds: Attractive, Job, Family. Occupation: Servant

Voice: Raspy

Attributes [hide]

Tarhun Linxakasendalor, Male Dragonborn Bard 6
Medium (6'2") Dragonborn, Neutral Evil (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)14 (+2) 14 (+2)15 (+2)
Skills Investigation +5, Perception +5
Senses Passive Perception 15
Languages Common, Terran, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nazdûg Graeme, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He sports green clothing, slightly heavier than average wear. His black hair is braided into rings. He has hazel eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Nazdûg enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: The child of a Barber, who enjoyed hunting, Nazdûg was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He feels that his past leaves him morally obligated to help; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Optimist. Flaws: Hedonist. Bonds: Nature, Enemies, Criminal record. Occupation: Bather

Voice: Laughs frequently while speaking

Attributes [hide]

Nazdûg Graeme, Male Half-Orc Ranger 7
Medium (5'11") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 800 gp. Jasper (20 gp). Freshwater pearl (15 gp). 1 Minor magic item.


Social Check DCs


Hobart Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a pastel vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His hair is blonde, silky, and of moderate length. He has gleaming, smiling gray eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is harsh and unforgiving.

History: Hobart was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hobart took refuge in the old dungeon and found the beat up dagger and armor he uses now. He has worked as a Navigator like his mother before him.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Navigator

Voice: Speaks fast with a slight lisp

Attributes [hide]

Hobart Jamjar, Male Halfling Fighter 6
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 41 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 9 (-1)13 (+1)
Skills Nature +5, Persuasion +4
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. Tiger eye turquoise (12 gp). Sardonyx (60 gp). Eye agate (12 gp). Rich purple corundum (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nordak Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He typically wears tan cloth garments or leather armor, marred by chocolates. His brown hair is still thick. His eyes are violet and he is always smoking a pipe.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Artistic, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Baker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nordak Gorunn, Male Dwarf Commoner 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)10 (+0) 12 (+1)12 (+1)
Skills Investigation +2, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1 Breastplate.


Social Check DCs


Srorthen Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is renowned for his bright tan suits and hats. He sports a flattop crest cut. His eyes are likewise gold. His teeth are white and perfect.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Srorthen was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cook work with an outfit from a few towns over. Cook work suited him well, and with each successful project, he earned more gold and more respect from his peers. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers.

Ideals: Athletic. Flaws: Secretive. Bonds: Attractive, Family, Job, Immigrant. Occupation: Cook

Voice: Tuts and clicks tongue

Attributes [hide]

Srorthen Hashphronyxadyn, Male Dragonborn Fighter 4
Medium (6'5") Dragonborn, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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