Chem Mute, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time. He keeps his long purple hair kept up in a rat tail. He has white eyes and a white hat with a brown feather.
Personality: Chem speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the east his family was never financially stable. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.
Motivation: Nothing but the best is good enough for him; and to prove his worth to the world
Ideals: Impeccable, Gifted. Flaws: Impulsive. Bonds: Poor. Occupation: Animal Trainer
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 6)
Armor Class 9
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 16 (+3) | 15 (+2) | 13 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Draconic, Goblin
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 40000 cp.
Fenriz Talent, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and wears a simple black robe with green stripes complete with hood. His red hair is heavily combed to the left. He has several tiny aquamarine earrings on each ear.
Personality: He is extraordinarily eccentric. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Fenriz was born the youngest of three triplets. He struck it rich when he found rare goods in large quantities. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Ugly, Insane. Bonds: Rich, Criminal record, Family. Occupation: Interpreter
Voice: High pitched, excited
Attributes [hide]
Medium (6'5") Tiefling, True Neutral (CR 7)
Armor Class 10
Hit Points 52 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 10 (+0) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 20000 cp.
Flak Leighton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man likes to wear black tank tops with grey pants, and sports empty pouches on his belt. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is an amazing painter.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.
Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new locksmith responsibilities is difficult
Ideals: Philantrophist, Gifted. Bonds: Religious, Job, Slave. Occupation: Locksmith
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 30 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 2000 sp.
Manfred Spalding, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man has a large tan mantle and cape that has been intricately interwoven into his grey robe. His red hair is unkempt and raggedy. His amber unseeing eyes seem to look past you.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in the west his family was never financially stable. Cursed with lycanthropy at a very young age, Manfred has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants a kiss; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist, Justice. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Ploughman
Voice: Boston accent
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. 1 Masterwork Uncommon Weapon.
Everard Clive, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and has a large black mantle and cape that has been intricately interwoven into his white robe. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born in the north, but his parents moved at a very young age to the west. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Everard took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Expand his business; and balancing his hectic life and new tanner responsibilities is difficult
Flaws: Emotional, Hedonist. Bonds: Immigrant, Nature, Job. Occupation: Tanner
Voice: Indian accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 25 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 800 gp. Violet garnet (600 gp). Amethyst (110 gp).
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