Trail Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He tends to wear a large yellow jacket. His red fur is matted, messy, and big. His face is scarred and worn.
Personality: Cocky and sure of himself, he believes he is the best Merchant born in the past three hundred years. As long as the job gets done he does not care how it got done.
History: The child of eastern immigrants he idolized his father. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He tends to his Merchant job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and balancing his hectic life and new merchant responsibilities is difficult
Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Job, Immigrant, In love. Occupation: Merchant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 1 Good lock.
Traubon Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a long, green cloak. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a cross on it. His red hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady blue eyes.
Personality: He acts crazy and hedonistic. As long as the job gets done he does not care how it got done.
History: Traubon was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.
Motivation: Money/treasure; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Professionalism. Flaws: Ugly, Hedonist. Bonds: Job, Rich, Enemies. Occupation: Barkeep
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 11 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
Hoglik Astley, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is knotted and matted. His eyes are a pleasant amber.
Personality: A deeply religious man he believes everything happens for a reason. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in a small island village. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.
Motivation: Regain custody of his son.
Ideals: Gifted. Bonds: Poor, Religious, Nature, Family. Occupation: Mortician
Voice: Excited and jittery
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 9)
Armor Class 12
Hit Points 38 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Celestial, Goblin
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1300 gp. Moonstone (60 gp). Blue star sapphire (500 gp). Golden yellow topaz (600 gp). Brown-green garnet (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Spear Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'7" eastern man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red fur, when down, is lengthy. His eyes are likewise amber.
Personality: He exudes charisma. He is a tour de force of persuasion. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now mingles about in high society.
Motivation: He is not mentally stable, and does not behave rationally; and money/treasure
Ideals: Gifted. Flaws: Impulsive, Insane. Bonds: Rich, Attractive. Occupation: Architect
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 8)
Armor Class 13
Hit Points 68 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Orc, Giant
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1 Minor magic item.
Kilvar Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear grey clothing when he does not wear armor. He has a slight overbite and is overall scrawny. He has moderate length black hair. His eyes are hazel and catlike.
Personality: A deeply religious man he believes everything happens for a reason. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Kilvar reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since lost track of the people in his past.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Impulsive. Bonds: Religious, Military, Family. Occupation: Scribe
Voice: High pitched, excited
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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