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NPC Generator

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Advanced [show]


Naill Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is very fat, and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his long white hair kept up in a rat tail. He is baby faced.

Personality: He never swears and excessively uses polite adverbs when speaking. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: When he was but 7 years old his parents immigrated from the north. Naill was born on a far northern plains where he grew up under the tutelage of his father, an expert Barrister. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur, Optimist, Philantrophist. Flaws: Ugly. Bonds: Immigrant. Occupation: Barrister

Voice: Whispers

Attributes [hide]

Naill Floshem, Male Half-Elf Rogue 3
Medium (5'7") Half-Elf, True Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)12 (+1) 12 (+1)12 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 900 sp. 1 Masterwork Thieves’ tools. 1 Climber’s kit. 1 Superior lock.


Social Check DCs


Tordek Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears grey trousers with blue and yellow striped suspenders. He wears various colorful collared shirts. His hair is short and golden. He has hazel eyes and a grey hat with a blue feather.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is skeptical of what others tell him and is slow to trust.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his father's forge. He became a Mason soon after.

Motivation: A strong sense of loyalty to Dwarven people; and further expansion of business

Ideals: Gifted. Flaws: Mundane, Shy, Racist. Bonds: Job. Occupation: Mason

Voice: Speaks in third person

Attributes [hide]

Tordek Dankil, Male Dwarf Ranger 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)9 (-1) 14 (+2)12 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs


Dalgal Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses in brown turtlenecks beneath a grey coat with green slacks. His tied-back hair is brown. His skin is flawless and his gray eyes scan people very quickly.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He got into the Mayor business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he has money and likes to spend it

Flaws: Disease. Bonds: Attractive, Job, Rich, Enemies. Occupation: Mayor

Voice: Soft and mumbly

Attributes [hide]

Dalgal Lutgehr, Male Dwarf Expert 7
Medium (4'1") Dwarf, True Neutral (CR 7)
Armor Class 9
Hit Points 25 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)17 (+3) 10 (+0)8 (-1)
Skills Athletics +2, Religion +6
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Orc, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple +6

Possessions: 1200 gp. Solid gold idol (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joser Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears dull pastel sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. He has styled his chestnut hair well, parting it to the right. His eyes are brown and catlike.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He works hard and plays hard.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. He has built up a small fortune and can afford his own way.

Motivation: Nothing but the best is good enough for him.

Ideals: Athletic, Impeccable. Flaws: Hedonist. Bonds: Rich, Adventurer. Occupation: Farmer

Voice: Relaxed voice

Attributes [hide]

Joser Jamjar, Male Halfling Cleric 16
Small (3'1") Halfling, Chaotic Neutral (CR 16)
Armor Class 15
Hit Points 119 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 16 (+3)16 (+3) 16 (+3)13 (+1)
Skills Acrobatics +9, History +8
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Orc, Abyssal
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166555443

Possessions: 700 pp. A necklace of small pink pearls (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Solid gold idol (600 gp). A roughly beaten golden orb (40 gp). Golden circlet with four aquamarines (2000 gp). An abacus with copper, silver and gold markers (40 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Solid gold idol (600 gp). An abacus with copper, silver and gold markers (40 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Brass mug with jade inlays (500 gp). A necklace of small pink pearls (2000 gp). Large well-done wool tapestry (500 gp). A necklace of small pink pearls (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Kerkad Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an entirely grey suit with red socks and a vest with buckled shoes. His brass crest is singed and shortened. His eyes are likewise gold.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He served in the navy to pay for his family's outstanding loans. Kerkad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Nature, Military. Occupation: Mercenary

Voice: Gruff and masculine

Attributes [hide]

Kerkad Tiammanthyllish, Male Dragonborn Druid 2
Medium (6'3") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 18 (+4)13 (+1) 16 (+3)18 (+4)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 370 gp.


Social Check DCs

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