Shag Bentley, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses like a well dressed Ploughman does. He has a moderate pudge and is not very fit. His long golden hair is drawn into a two foot long braid. He wears large thick round spectacles.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a font of random trivia from the lore and stories he has discovered
History: The child of a Tanner, who enjoyed hunting, Shag was taken on many hunting expeditions. He has had some formal writing training, and achieved minor success. He now owns his own business.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Justice, Logical, Artistic. Bonds: Job, Nature. Occupation: Ploughman
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. 1 Half-Plate. 1 Masterwork Light wooden shield.
Nykkan Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his bronze crest well, parting it to the left. His eyes are likewise gold.
Personality: Nykkan wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a necromancer, Nykkan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to pay off his debts
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Beggar
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 120 gp.
Azzakh Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy rusty crest. He wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has a hunchback. He has styled his rusty crest well, parting it to the right. His ears are large.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. The war was a terrible time for him, and Azzakh does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born to a pair of adventurers, Azzakh grew up listening to his father's many stories. Through the years after Azzakh was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Azzakh's father didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better world.
Motivation: To reunite with his old friends; and he wants nothing more than to rejoin the army
Flaws: Ugly, Antagonistic, Depressed. Bonds: Military, Adventurer. Occupation: Animal Trainer
Voice: Mousy voice
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 52 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 4000 sp.
Nirgel Havoc, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time. He carries with him a set of shields on his belt, each one with a aquamarine on the hilt. He keeps his long purple hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: While he acts the brute, he is far gentler than he would appear. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Nirgel lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Detective soon after.
Motivation: To reunite with his absent mother; and an old rival family wants him found
Ideals: Fighting, Extrovert. Bonds: Attractive, Family, Job. Occupation: Detective
Voice: Jittery and nervous
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 33 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Abyssal, Gnome
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 300 gp.
Forcas Speed, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is greying and his face has many wrinkles. His ears are large.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved out east to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Impeccable, Optimist, Gifted. Flaws: Ugly. Bonds: Criminal record. Occupation: Body Guard
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 16)
Armor Class 11
Hit Points 139 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 2 | 1 | 1 |
Possessions: A miniature golden chest with tiny emeralds lining the top (120 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). Gold and topaz bottle stopper cork (700 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Gold and topaz bottle stopper cork (700 gp). Solid gold idol (800 gp). Fire opal pendant on a fine gold chain (1800 gp). Gold and topaz bottle stopper cork (700 gp). Brass mug with jade inlays (200 gp). Carved bone or ivory statuette (60 gp). Solid gold idol (800 gp). 1 Medium magic item. 1 Medium magic item.
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