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Advanced [show]


Gildmak Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears tight fighting clothing, which leaves very little to the imagination. His whole body is exceptionally muscular. He wears a colorful flower in his red hair. His eyes are violet and catlike.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also is a firm believer in the manly ideal.

History: The child of western immigrants he idolized his mother. His childhood dream was to be a Banker, but he was a colossal failure. He left for the west, certain he would find work there.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Impulsive. Bonds: Immigrant, Attractive, Job. Occupation: Mercenary

Voice: Speaks through clenched teeth

Attributes [hide]

Gildmak Goldfound, Male Halfling Druid 2
Small (3'0") Halfling, Lawful Good (CR 2)
Armor Class 15
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 11 (+0)11 (+0) 11 (+0)15 (+2)
Skills History +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 290 gp.


Social Check DCs


Salasar Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a violet tunic with grey highlights, and long tan pants that bunch up around his shoes. He is muscular with a powerful set of arms. He has no crest. His ears are large.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a white middle class family as the only child. After coming to the age of reason, Salasar took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Professionalism, Gifted. Flaws: Ugly, Mundane. Bonds: Criminal record. Occupation: Marshal

Voice: Ums and uhs a lot

Attributes [hide]

Salasar Chumbyxirinnish, Male Dragonborn Bard 9
Medium (6'3") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 47 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)10 (+0) 13 (+1)16 (+3)
Skills Intimidation +6, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1900 gp. Brass mug with jade inlays (300 gp).


Social Check DCs


Naal Dukakis, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'11" and wears professional attire. He wears a colorful flower in his brown hair. His blue eyes dart from person to person to random spaces in the air.

Personality: While he acts the brute, he is far gentler than he would appear. He enjoys reading and quiet.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. He was granted necromantic powers by his dying brother.

Motivation: To settle down with his crush; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical, Gifted. Bonds: Attractive, Immigrant. Occupation: Carpenter

Voice: Australian accent

Attributes [hide]

Naal Dukakis, Male Half-Elf Adept 6
Medium (4'11") Half-Elf, Neutral Good (CR 6)
Armor Class 13
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)14 (+2) 10 (+0)19 (+4)
Skills Athletics +5, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Druidic, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 400 gp. Star ruby (600 gp). Freshwater pearl (6 gp). 1 Minor magic item.


Social Check DCs


Seven Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of crossbows on his belt, each one with a emerald on the hilt. His wide-brimmed hat is riddled with cuts and holes. He has a dull look in his amber eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Seven was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants nothing more than to rejoin the army; and meet up once more with his childhood friend

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Adventurer, Family, Military. Occupation: Sculptor

Voice: Complex vocabulary, royal

Attributes [hide]

Seven Hummingbird, Male Tabaxi Barbarian 3
Medium (6'1") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)10 (+0) 17 (+3)17 (+3)
Skills History +2, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Warryn Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His long blonde hair is drawn into a two foot long braid. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a criminal king-pin and mafia family Warryn was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Warryn decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac.

Ideals: Athletic. Flaws: Ugly, Greedy, Impulsive. Bonds: Criminal record. Occupation: Servant

Voice: Sore throat, cough

Attributes [hide]

Warryn Pingun, Male Gnome Druid 2
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)17 (+3) 10 (+0)15 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Infernal, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Just what you see.


Social Check DCs

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