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Advanced [show]


Patrick Washington, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his blonde hair up. His amber eyes dart from person to person to random spaces in the air.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a minor phobia of water and hates getting wet.

History: His father raised him in a mountain cabin. Patrick liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.

Motivation: To find somewhere to settle down; and money/treasure

Flaws: Ugly, Mundane, Fearful. Bonds: Rich, Nature. Occupation: Adventurer

Voice: Deep voice with rolling R's

Attributes [hide]

Patrick Washington, Male Human Ranger 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)12 (+1) 13 (+1)12 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 500 sp. Pink pearl (90 gp).


Social Check DCs


Erky Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a moderate pudge and is not very fit. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: Confrontational and typically high on some drug or another. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Erky lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother; and doesn't want to be a interpreter and was forced into it by his family

Flaws: Addict. Bonds: In love, Family. Occupation: Interpreter

Voice: Gruff and masculine

Attributes [hide]

Erky Daergel, Male Gnome Druid 6
Small (3'4") Gnome, Lawful Evil (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 15 (+2)15 (+2) 9 (-1)14 (+2)
Skills Intimidation +5, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Giant
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Drover, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor, and he perpetually has his glaive ready. His hair is always cut to a buzz. He has a tattooed face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He feels threatened by others; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Persistence. Flaws: Shy, Fearful. Bonds: Religious. Occupation: Bowyer

Voice: Speaks like tongue is numb

Attributes [hide]

Wymar Drover, Male Half-Elf Aristocrat 2
Medium (5'1") Half-Elf, Lawful Good (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)11 (+0) 16 (+3)13 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Amûg Thackeray, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears green painted combat armor at almost all times. His red hair is still thick. He has a dull look in his brown eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Navigator and found it very stressful. He tends to his Navigator job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult.

Ideals: Gifted. Bonds: Attractive, Job, Adventurer. Occupation: Navigator

Voice: Speaks like tongue is numb

Attributes [hide]

Amûg Thackeray, Male Half-Orc Ranger 15
Medium (5'7") Half-Orc, Neutral Good (CR 15)
Armor Class 12
Hit Points 105 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)14 (+2) 13 (+1)11 (+0)
Skills Animal Handling +6, History +7
Senses Passive Perception 11
Languages Common, Orc, Halfling, Draconic
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140211

Possessions: 2000 gp. Silver ewer (40 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Sapphire pendant on gold chain (600 gp). Solid gold idol (200 gp). Gold dragon comb with red garnet eye (1200 gp). Brass mug with jade inlays (400 gp). 1 Medium magic item.


Social Check DCs


Sun Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of longswords on his belt, each one with a opal on the hilt. His black fur is long and unkept. His eyes are blue and beady.

Personality: He is a Tanner first and foremost. He believes firmly that knowledge should be universal. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and balancing his hectic life and new tanner responsibilities is difficult

Ideals: Fighting, Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Tanner

Voice: Smooth and feminine

Attributes [hide]

Sun Peak, Male Tabaxi Ranger 10
Medium (5'5") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 60 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)15 (+2) 16 (+3)16 (+3)
Skills Performance +7
Senses Passive Perception 13
Languages Common, Abyssal, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 120 pp. Silver comb with moonstones (400 gp). Cloth of gold vestments (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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