Fulbar Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a wide-brimmed hat to cover his moderate length auburn hair. He wears a mask on his face.
Personality: He speaks before he thinks and is too direct. Energy wise he seems alert and responsive.
History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Healer, but he got bored and became a Hunter. He has drifted from career to career and currently works as a Hunter.
Motivation: Wants to work out more often; and he is unsatisfied with his job
Ideals: Professionalism, Athletic. Flaws: Impulsive. Bonds: Poor, Job. Occupation: Hunter
Voice: Slow speaker
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 49 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 100 gp.
Chem Dischord, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a tight red one piece outfit complete with pants, hood, and a cape, and he perpetually has his sword ready. His hair is brown and curly. He wears crescent spectacles with a black brim.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not trust anyone and sleeps with one eye open.
History: He was raised in a white middle class family as the only child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting, Joker. Flaws: Insomniac, Mundane. Bonds: Criminal record. Occupation: Healer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 47 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +6 / 2d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 40000 cp.
Art Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he likes to wear brown tank tops with black pants. His beige fur has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. The war was a terrible time for him, and Art does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He got into the Bookbinder business at a young age. When Art reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Bookbinder soon after.
Motivation: Further expansion of business; and to be a ploughman again
Flaws: Insomniac, Shy, Depressed. Bonds: Military, Job. Occupation: Bookbinder
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 11)
Armor Class 11
Hit Points 36 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +9 / 3d8+5, Ranged +5 / 3d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 2300 gp. Blue star sapphire (1300 gp). Deep green spinel (140 gp). Iolite (40 gp). Chalcedony (40 gp). White pearl (140 gp). Lapis lazuli (12 gp). Alexandrite (1200 gp). 1 Minor magic item. 1 Minor magic item.
Baern Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is dressed in earthy colors with a grey and violet handkerchief worn on his left side. His chestnut hair is cut short with large spiked bangs in the front. He has a dull look in his hazel eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: A powerful wizard made him what he is. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has drifted from career to career and currently works as a Mercenary.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by drow, and he desires to right it
Flaws: Antagonistic. Bonds: Family, Mentor, Job, Enemies. Occupation: Mercenary
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 19 (+4) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 4000 cp. 1 Chain shirt.
Damakos Compassion, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'10" when asserting himself. His blue hair is thinning but still full. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is skeptical of what others tell him and is slow to trust.
History: He is the product a well kept family trust fund and as such has never really known need. He was taken from his home at a very young age. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Joker. Flaws: Addict, Shy. Bonds: Attractive, Rich, Slave. Occupation: Carpenter
Voice: Spits and sputters
Attributes [hide]
Medium (6'10") Tiefling, Neutral Good (CR 6)
Armor Class 11
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1000 sp. Malachite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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