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Advanced [show]


Theren Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His skin is fair and his fingers are delicate and long. His silver hair is thinning but still full. His half smiles and hazel eyes are beguiling and draw you in.

Personality: This man loves painting and to teach people painting more than just about anything. He is a very good compulsive liar and kleptomaniac.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and many drow want him driven away

Ideals: Artistic. Bonds: Attractive, Criminal record, Religious, Enemies. Occupation: Carter

Voice: Pronounces difficult words wrong

Attributes [hide]

Theren Iranapha, Male Elf Wizard 3
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)15 (+2) 11 (+0)13 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 1500 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Az-Adar Allerton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He typically wears red cloth garments or leather armor. He keeps his long auburn hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Az-Adar hails from a village terrorized by goblins. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by goblins. Az-Adar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He's looking for his big break; and he would like to get married and retire

Ideals: Athletic. Bonds: Attractive, Enemies, Has a crush, Adventurer. Occupation: Sellsword

Voice: Jamaican accent

Attributes [hide]

Az-Adar Allerton, Male Half-Orc Aristocrat 6
Medium (6'10") Half-Orc, Chaotic Good (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)12 (+1) 10 (+0)12 (+1)
Skills Investigation +4, Survival +3
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4

Possessions: 500 gp.


Social Check DCs


Salasar Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a yellow poncho over his likewise colored trousers and shirt. His silver crest, when down, is lengthy. His ears are large.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is frequently practicing swordplay.

History: He was born on a small isolated farm. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He now owns his own business.

Motivation: To be a Herbalist again; and further expansion of business

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Military, Nature. Occupation: Ruler

Voice: Sounds elderly

Attributes [hide]

Salasar Delmirev, Male Dragonborn Sorcerer 4
Medium (6'2") Dragonborn, True Neutral (CR 4)
Armor Class 13
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)15 (+2) 17 (+3)18 (+4)
Skills Nature +4
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Adrik Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear flannel. His white hair is cut jaggedly and amateurishly. He has several tiny amethyst earrings on each ear.

Personality: He speaks before he thinks and is too direct. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Adrik grew up listening to his mother's many stories. Cursed with unlife at a very young age, Adrik has worked very hard to control his curse. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Impulsive, Disease. Bonds: Rich, Adventurer. Occupation: Bather

Voice: High pitched, excited

Attributes [hide]

Adrik Brawnanvil, Male Dwarf Adept 4
Medium (4'4") Dwarf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)17 (+3) 12 (+1)16 (+3)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Elven, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 15000 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Heward Asheton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a red poncho over his likewise colored trousers and shirt, and is pretty ugly. His brown hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving He plays an instrument quite well.

History: Sold as a small child to a necromancer, Heward was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Heward took refuge in the large cave and found the beat up spear and armor he uses now. He has never given up on his dancing dream.

Motivation: Wants to work out more often; and his spouse's relatives view him with great suspicion

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Mentor, Nature. Occupation: Animal Trainer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Heward Asheton, Male Human Fighter 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)15 (+2) 12 (+1)14 (+2)
Skills Religion +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 800 sp.


Social Check DCs

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