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Advanced [show]


Rangrim Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'3" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his hair in dreadlocks. He has amber eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot resist a sob story and will often dote over anyone who has one.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his mother and his brother before him, after school he went straight into learning to become a Mason. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Joker, Philantrophist. Bonds: Adventurer, Military, Job. Occupation: Mason

Voice: Switch between two voices

Attributes [hide]

Rangrim Glanhig, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 160 gp.


Social Check DCs


Efferil Floshem, Male Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears professional attire. He has styled his golden hair well, parting it to the right. He has several tiny sapphire earrings on each ear.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses divination through singing.

History: Efferil was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.

Motivation: Money/treasure; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable, Gifted. Bonds: Attractive, Rich. Occupation: Banker

Voice: German accent

Attributes [hide]

Efferil Floshem, Male Elf Sorcerer 4
Medium (4'11") Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)11 (+0) 8 (-1)15 (+2)
Skills Arcana +2, Nature +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 19000 cp. Star ruby (800 gp). Chalcedony (60 gp). Red spinel (150 gp). Red garnet (150 gp).


Social Check DCs


Aramil Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His auburn hair is braided into rings. He is baby faced.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He misses his home and complains about the freezing weather, even in summer.

History: He was born on a small isolated farm. He dropped out of school before completing his studies. Since then, he has sought to make the best of life.

Motivation: To share knowledge with the world.

Ideals: Optimist, Logical. Bonds: Attractive, Immigrant, Nature. Occupation: Fortune-teller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Aramil Teinithra, Male Half-Elf Rogue 3
Medium (5'10") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 9 (-1)12 (+1)
Skills Medicine +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ortegar Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, and carries greatswords. He has a black handlebar mustache and slicked back black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ortegar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting, Joker. Flaws: Disease. Bonds: Rich. Occupation: Sage

Voice: Middle-eastern accent

Attributes [hide]

Ortegar Honeypot, Male Halfling Aristocrat 4
Small (2'11") Halfling, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 14 (+2)12 (+1) 11 (+0)9 (-1)
Skills Performance +1, Religion +3
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Dain Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he dresses like a well dressed Detective does. His hair is blonde and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is overprotective of those who hire his services. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in a small village he learned the ways of the warrior from his mother. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He tends to his Detective job now, and dutifully fulfills any obligations he has.

Motivation: Money/treasure.

Ideals: Fighting. Bonds: Job, Guardian, Rich, Family. Occupation: Detective

Voice: Slow speaker

Attributes [hide]

Dain Rumnaheim, Male Dwarf Rogue 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 19 (+4)11 (+0) 13 (+1)10 (+0)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs

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