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NPC Generator

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Advanced [show]


Sammal Aid, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears baggy brown pantaloons and a grey scarf. Beneath his clothing is a huge mess of scar tissue. His dark red hair, when down, is lengthy. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born into a rich family. He was taken as a slave by a traveling circus and forced to perform He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Joker. Flaws: Addict, Fearful. Bonds: Slave, Rich. Occupation: Spice Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Sammal Aid, Male Tiefling Aristocrat 9
Medium (5'1") Tiefling, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 66 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)18 (+4) 16 (+3)12 (+1)
Skills Medicine +6, Religion +7
Senses Passive Perception 13
Languages Common, Giant, Auran, Ignan, Terran
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 170 pp. Old masterpiece painting (2400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Jeweled anklet (2000 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dalgal Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a simple yellow robe with violet stripes complete with hood. His white hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: Dalgal is depressed about a lot of things. He tends to be a nihilist. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.

Motivation: Retire the richest man in the south; and his relatives are trying to arrange a marriage

Ideals: Fighting, Entrepeneur. Flaws: Depressed. Bonds: Immigrant, Family. Occupation: Sellsword

Voice: Stutters

Attributes [hide]

Dalgal Brazzik, Male Dwarf Cleric 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)16 (+3) 13 (+1)10 (+0)
Skills Religion +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Undercommon, Auran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 140 gp. 1 Masterwork Common Melee.


Social Check DCs


Darrak Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear ponchos typically of a light brown in addition to tight pants. His golden hair is kept up in a ponytail inside a small hat. He is baby faced.

Personality: A skeptical and narcissistic man, Darrak's first love is himself. His second love is also himself. He has a minor phobia of water and hates getting wet.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Fearful. Bonds: Poor, Job. Occupation: Miner

Voice: Italian accent

Attributes [hide]

Darrak Durthane, Male Dwarf Wizard 10
Medium (3'11") Dwarf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 63 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 19 (+4)16 (+3) 15 (+2)9 (-1)
Skills Acrobatics +5, History +7
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Aquan, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154443320

Possessions: 16000 sp. Chrysoprase (80 gp). Lapis lazuli (11 gp). Smoky quartz (80 gp). Deep blue spinel (1600 gp).


Social Check DCs


Fargrim Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his long chestnut hair kept up in a rat tail. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Confrontational and typically high on some drug or another. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Fargrim was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fargrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Addict. Bonds: Immigrant, Attractive. Occupation: Laborer

Voice: French accent

Attributes [hide]

Fargrim Fireforge, Male Dwarf Adept 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)12 (+1) 13 (+1)9 (-1)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Pelt In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a faded coat and loose pants complete with Stetson hat, and is pretty ugly. His lavender fur is drawn into a tight pony tail with a cross scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Pelt took refuge in the large cave and found the beat up halberd and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Persistence, Fighting. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Sellsword

Voice: Soft and melodious

Attributes [hide]

Pelt In the Storm, Male Tabaxi Sorcerer 10
Medium (6'2") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 28 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)8 (-1) 14 (+2)11 (+0)
Skills Performance +4, Sleight of Hand +7
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1400 gp. Amber (80 gp). 1 Minor magic item.


Social Check DCs

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