Ozyman Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: This eastern man sports tan clothing, slightly heavier than average wear. His clothes are grease stained in places. He has done his best to style his auburn hair to look like a famous performer. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. The war was a terrible time for him, and Ozyman does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born to a poor family in the city he treasured whatever gifts he got. His father was a soldier and died while he was still young. Ozyman was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Depressed. Bonds: Poor, Immigrant, Military. Occupation: Bookbinder
Voice: Relaxed voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Barendd Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. His chestnut hair is cut short with large spiked bangs in the front. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is fixated on the number 78. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great joy in being the best Junk Dealer in town.
History: He was born the only child of a wealthy merchant. He was an apprentice working in his father's forge. He has been saving his money to try and buy his sister's freedom.
Motivation: He is not mentally stable, and does not behave rationally; and he uses money and sex appeal to get what he needs
Ideals: Entrepeneur. Flaws: Insane. Bonds: Rich, Attractive, Job, Family. Occupation: Junk Dealer
Voice: Can't modulate volume
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 8)
Armor Class 11
Hit Points 53 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 1 |
Possessions: 2000 sp. Alexandrite (700 gp). Alexandrite (700 gp). Iolite (70 gp). 1 Minor magic item. 1 Minor magic item.
Erky Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: A 3'4" eastern man, he wears a grey collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His golden hair is braided into rings. His otherwise smooth face is marked with small tiny scars.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: The child of a Farmer, who enjoyed hunting, Erky was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Erky grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Erky. He has recently gotten a pet goose that steals things from people.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Flaws: Secretive, Fearful. Bonds: Nature, Criminal record, Job. Occupation: Adventurer
Voice: American accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Halfling, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 190 gp.
Bhevek Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He has a moderate pudge and is not very fit. He has shaved his head bald. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Flattery will make him almost putty in your hands.
History: He was born in the south. His mother had invested heavily in several trade routes and wanted him to inherit them. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: Expand his business; and to be a stylist again
Flaws: Selfish. Bonds: Attractive, Job, Immigrant, Rich. Occupation: Marshal
Voice: Scandinavian accent
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Ignan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 2100 sp. 1 Masterwork Musical instrument. 1 Crowbar.
Kyle Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a deerstalker hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Kyle abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Fearful. Bonds: Job, Military, Adventurer. Occupation: Unemployed
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!