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NPC Generator

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Advanced [show]


Raer Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a white shirt with thin black vertical stripes and tan pants. His long blonde hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with his god.

History: Born in a small village he learned the ways of the warrior from his father. Cursed with unlife at a very young age, Raer has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To unite with his sister; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Religious, Family. Occupation: Servant

Voice: Booming voice

Attributes [hide]

Raer Selevarun, Male Half-Elf Monk 5
Medium (5'4") Half-Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)9 (-1) 8 (-1)13 (+1)
Skills Nature +2, Persuasion +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp. Carnelian (60 gp). Emerald (400 gp). Deep blue spinel (1000 gp). Rose (60 gp).


Social Check DCs


Morkral Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey collared shirt and yellow pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has a moderate pudge and is not very fit. His red hair is knotted and matted. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is irascible and easily irritated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of a Healer, who enjoyed hunting, Morkral was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Morkral took refuge in the large cave and found the beat up halberd and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he has decided he is irredeemable

Flaws: Ugly, Antagonistic. Bonds: Slave, Nature, Criminal record. Occupation: Weaver

Voice: Thin and wheezing

Attributes [hide]

Morkral Hammerstone, Male Dwarf Bard 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)15 (+2) 12 (+1)15 (+2)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Druidic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 3000 cp.


Social Check DCs


Bertram Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He typically wears a sleeveless long coat of deep brown leather and dull violet iron scale mail. His red hair, when down, is lengthy. His brown eyes dart from person to person.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He would rather hide behind his crafts than deal with other people.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miner arts, while his father instructed him in etiquette, music and courtly manner. He has had some formal dancing training, and achieved minor success. He now mingles about in high society.

Motivation: He is greedy; and he uses money and sex appeal to get what he needs

Ideals: Joker, Artistic. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Miner

Voice: Boston accent

Attributes [hide]

Bertram Greenbottle, Male Halfling Druid 5
Small (2'11") Halfling, Lawful Evil (CR 5)
Armor Class 15
Hit Points 41 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 16 (+3)10 (+0) 14 (+2)12 (+1)
Skills Intimidation +4, Nature +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 100 gp. Solid gold idol (500 gp). Solid gold idol (500 gp).


Social Check DCs


Dalgal Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tattered old clothes. His small hat is riddled with cuts and holes. His violet eyes have a joyful gleam in them most of the time.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Dalgal lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Joker, Justice, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Crown-heir

Voice: Shortens vowels

Attributes [hide]

Dalgal Steelfist, Male Dwarf Paladin 9
Medium (4'4") Dwarf, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 75 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)8 (-1) 11 (+0)13 (+1)
Skills Persuasion +4, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 170 pp. A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp).


Social Check DCs


Igden Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He is physically well-built. With a patchy black beard and wild black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Igden lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He hasn't been sleeping well lately.

Motivation: Marry his sister to traveling adventurers.

Ideals: Passionate. Flaws: Insomniac, Fearful. Bonds: Family. Occupation: Blacksmith

Voice: Low and grunting

Attributes [hide]

Igden Miggledy, Male Gnome Sorcerer 11
Small (3'2") Gnome, Lawful Evil (CR 11)
Armor Class 13
Hit Points 39 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)14 (+2) 11 (+0)12 (+1)
Skills Stealth +6
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Aquan
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 190 pp. Amber (120 gp). Deep blue spinel (400 gp). Star rose quartz (80 gp). Red garnet (120 gp).


Social Check DCs

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