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Advanced [show]


Adrex Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears baggy red pantaloons and a white scarf. His crest, while still mostly brass, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is witty, but his monotone delivery comes off as unnerving His job bores him to no end. He has decided to make it more interesting.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Adrex abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Joker, Gifted. Bonds: Attractive, Adventurer, Criminal record. Occupation: Apothecary

Voice: Pirate accent

Attributes [hide]

Adrex Ebynichtomonis, Male Dragonborn Rogue 6
Medium (6'5") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 10 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)10 (+0) 17 (+3)16 (+3)
Skills Investigation +3, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 400 gp. Jasper (20 gp). Lapis lazuli (9 gp). Lapis lazuli (9 gp). Sardonyx (20 gp).


Social Check DCs


Percival Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. He carries with him a set of greataxes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He wears his black hair down. He has blue eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: In love, Rich, Adventurer. Occupation: Stylist

Voice: Raspy

Attributes [hide]

Percival Othronus, Male Half-Elf Commoner 5
Medium (5'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills History +5, Performance +5
Senses Passive Perception 11
Languages Common, Elven, Goblin, Auran
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 4000 sp. Moonstone (60 gp). 3 Antitoxin. 3 Tanglefoot bags. 3 Antitoxin.


Social Check DCs


Trynnicus Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a slight overbite and is overall scrawny. He has moderate length blue crest. His eyes are a pleasant red.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Trynnicus abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.

Motivation: A need for knowledge about a nearby landmark; and he wants revenge against illithids

Ideals: Optimist, Gifted. Bonds: Adventurer, Rich, Enemies. Occupation: Sage

Voice: German accent

Attributes [hide]

Trynnicus Qyxpahrgh, Male Dragonborn Warlock 7
Medium (6'5") Dragonborn, Chaotic Good (CR 7)
Armor Class 13
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)14 (+2) 16 (+3)9 (-1)
Skills History +5, Stealth +6
Senses Passive Perception 13
Languages Common, Undercommon, Terran
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 800 gp. Alexandrite (600 gp). White opal (1600 gp). Emerald (1600 gp).


Social Check DCs


Shivering Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a violet shirt with thin white vertical stripes and yellow pants. His red fur is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his copper eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Tabaxi Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Ideals: Gifted. Flaws: Depressed, Secretive. Bonds: Attractive, Adventurer. Occupation: Junk Dealer

Voice: Jamaican accent

Attributes [hide]

Shivering Hummingbird, Male Tabaxi Warlock 10
Medium (6'6") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 30 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)17 (+3) 10 (+0)14 (+2)
Skills Perception +4, Sleight of Hand +7
Senses Passive Perception 17
Languages Common, Infernal, Celestial, Giant
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1542222200

Possessions: 220 pp. Golden yellow topaz (1100 gp). Rock crystal (30 gp). Fire opal (1500 gp). Freshwater pearl (14 gp). Golden yellow topaz (1100 gp). Bloodstone (30 gp). Sard (30 gp).


Social Check DCs


Tim Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears a fancy brown suit. He has brown hair. His fair skin shows little sign of his aristocratic breeding.

Personality: Overbrimming with self-confidence, Tim isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stylist. He hasn't been sleeping well lately.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Impeccable. Flaws: Insomniac, Fearful. Bonds: Attractive, Job, Poor. Occupation: Stylist

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Tim Hanali, Male Half-Elf Adept 5
Medium (5'1") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 10 (+0)13 (+1)
Skills Insight +3, Nature +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 600 gp.


Social Check DCs

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