Tree Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears suspenders and green workpants. His shirt is blue, and he wears a heavy green leather apron most of the time. His fur is white and curly. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to loving parents in a slum to the east. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Racist, Hedonist. Bonds: Attractive, Poor, Military. Occupation: Dyer
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 18)
Armor Class 12
Hit Points 121 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Gnome, Terran
Attacks Melee +9 / 5d6+3, Ranged +8 / 5d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 3 | 2 |
Possessions: 1400 pp. A pair of silk slippers encrusted with tiny pearls. (70 gp). Gold and topaz bottle stopper cork (1400 gp). Large well-done wool tapestry (400 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Old masterpiece painting (1800 gp). 1 Medium magic item. 1 Medium magic item.
Bathin Charisma, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'10" northern man, he wears a lot of dark rich colors, with gold accents. His dark red hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Bathin hails from a village terrorized by brigands. His childhood dream was to be a Map Maker, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: He has money and likes to spend it; and he wants revenge against brigands
Flaws: Antagonistic. Bonds: Attractive, Enemies, Job, Rich. Occupation: Sailor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Iolite (70 gp).
Umpen Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: A 3'6" northern man, he is well dressed, constantly wearing a white suit, blue shirt, and tan tie. His white hair has been sun bleached extensively. His eyes are gray and he is always smoking a pipe.
Personality: Cocky and sure of himself, he believes he is the best Masseuse born in the past three hundred years. The war was a terrible time for him, and Umpen does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: The child of northern immigrants he idolized his father. Through the years after Umpen was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Umpen's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult.
Flaws: Depressed, Antagonistic. Bonds: Job, Military, Immigrant. Occupation: Masseuse
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 14)
Armor Class 11
Hit Points 113 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Gnome, Ignan
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 600 pp. Alexandrite (1500 gp). Golden yellow topaz (1500 gp). Alexandrite (1500 gp). Obsidian (7 gp). Chalcedony (80 gp). Tiger eye turquoise (7 gp). Blue quartz (7 gp). Malachite (7 gp). Freshwater pearl (7 gp). Tiger eye turquoise (7 gp). Sard (80 gp). Alexandrite (1500 gp). Blue sapphire (500 gp). Star rose quartz (80 gp). Red spinel (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gnarsh Clifton, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He has wavy silver hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gnarsh took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Optimist, Gifted. Bonds: Rich, Attractive, Adventurer, Nature. Occupation: Miller
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: Banded agate (16 gp). Black pearl (800 gp).
Pallabar Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears skinny pants and wears a brown and tan robe with the hood down. His head has been shaved. His face is scarred and worn.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born to a poor family in the city he treasured whatever gifts he got. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Pallabar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Someone believes him a fraud; and he has comitted a past crime that haunts him to this day
Ideals: Justice. Flaws: Ugly. Bonds: Enemies, Poor, Criminal record. Occupation: Painter
Voice: Shortens vowels
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 40 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. Coral (60 gp).
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