Oblar Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is renowned for his bright green suits and hats. His moppish chestnut hair is in a traditional bowl cut. He has several tiny aquamarine earrings on each ear.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: When he was but 7 years old his parents immigrated from the north. Oblar was born on a far northern island where he grew up under the tutelage of his mother, an expert Navigator. He has set out to sabotage the competition.
Motivation: A strong sense of loyalty to Halfling people; and sabotage a competitor
Ideals: Disciplined. Flaws: Racist. Bonds: Rich, Adventurer, Immigrant, Job. Occupation: Navigator
Voice: Smoker's lung
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 41 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 1000 gp. 1 Masterwork Uncommon Weapon.
Fivin Erenaeth, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears bulky blue painted plate armor. His silver hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a great chef.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Animal Trainer arts, while his father instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted druidic powers by his dying sister.
Motivation: To protect his home; and money/treasure
Ideals: Gifted. Bonds: Job, Rich, Guardian. Occupation: Animal Trainer
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 500 gp.
Korag Tyndall, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man wears light armors faded through time and improper care and is in decent physical shape. His hair is short and silver. He wears round tiny glasses practically rammed into his face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He invites people to come help in his community garden.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and his religion dominates his actions
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Bounty Hunter
Voice: High pitched, excited
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 111 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 |
Possessions: 1000 gp. Golden circlet with four aquamarines (3000 gp). A delicate silver chain set with a tourmaline (20 gp). Solid gold idol (300 gp). 1 Medium magic item.
Barakas Hope, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears many layers of old clothing at all times. He has wavy purple hair. His ears are large.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He got into the Sailor business at a young age. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.
Motivation: Doesn't want to be a Sailor and was forced into it by his family; and to be a fortune-teller again
Flaws: Ugly, Disease. Bonds: Poor, Family, Job. Occupation: Sailor
Voice: Rolls R's
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 7)
Armor Class 9
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Auran, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp.
Pirithin Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 2'11" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fighting clothing, which leaves very little to the imagination. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He speaks before he thinks and is too direct. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Ugly, Insane, Impulsive. Occupation: Locksmith
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. White opal (1000 gp). Red garnet (150 gp). Rich purple corundum (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!
