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NPC Generator

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Advanced [show]


Morgran Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a white coat over a black low-cut shirt, and a wide-brimmed hat upon his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'5" when asserting himself. His silver hair is drawn into a tight pony tail with a clover scrunchie. His hazel eyes dart from person to person to random spaces in the air.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Morgran was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Priest. He struck the Priest job and began his own company from there.

Motivation: His relatives are trying to arrange a marriage; and money/treasure

Ideals: Justice. Bonds: Family, Job, Rich. Occupation: Priest

Voice: Speaks with back of mouth

Attributes [hide]

Morgran Steelfist, Male Dwarf Ranger 4
Medium (4'5") Dwarf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)10 (+0) 15 (+2)13 (+1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Odo Hayes, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His silver hair is thinning but still full. His face is scarred and worn.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Odo lived on a farm with his father, near the main road leading to a nearby town. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to trick people and travel the world for free.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Flaws: Ugly, Emotional, Fearful. Bonds: Criminal record, Family. Occupation: Animal Trainer

Voice: Nasally tone

Attributes [hide]

Odo Hayes, Male Human Paladin 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)10 (+0) 14 (+2)13 (+1)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Valafar Justice, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears many layers of old clothing at all times. His red hair is singed and shortened. His gold eyes dart from person to person.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a brothel owner, Valafar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Athletic. Flaws: Ugly, Sensitive. Bonds: Poor, Adventurer, Mentor. Occupation: Sailor

Voice: American accent

Attributes [hide]

Valafar Justice, Male Tiefling Cleric 4
Medium (6'10") Tiefling, True Neutral (CR 4)
Armor Class 9
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 8 (-1)15 (+2) 18 (+4)16 (+3)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 14
Languages Common, Ignan, Auran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14532000000

Possessions: 300 gp. Aquamarine (1000 gp). Red-brown spinel (50 gp). Brown-green garnet (50 gp). Blue star sapphire (500 gp).


Social Check DCs


Harvest Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. Beneath his clothing is a huge mess of scar tissue. He has no fur. This amber eyed westerner is not easily forgotten.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a great chef.

History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Harvest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To protect his home; and he desires power and/or immortality

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Slave, Adventurer, Guardian. Occupation: Ploughman

Voice: Pirate accent

Attributes [hide]

Harvest Peak, Male Tabaxi Wizard 5
Medium (6'8") Tabaxi, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)18 (+4) 13 (+1)15 (+2)
Skills Athletics +7, Deception +5
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll, Celestial, Orc
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15432100000

Possessions: 400 gp. Alexandrite (1400 gp). Amethyst (140 gp).


Social Check DCs


Gildmak Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and very much looks the part of a Merchant. He has a very tight haircut. His half smiles and gray eyes are beguiling and draw you in.

Personality: Confrontational and typically high on some drug or another. He is frequently practicing swordplay.

History: He got into the Merchant business at a young age. When Gildmak reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Merchant soon after.

Motivation: He is unsatisfied with his job.

Ideals: Athletic. Flaws: Addict. Bonds: Job, Attractive, Military. Occupation: Merchant

Voice: Gruff and masculine

Attributes [hide]

Gildmak Copperkettle, Male Halfling Barbarian 4
Small (3'3") Halfling, Lawful Evil (CR 4)
Armor Class 14
Hit Points 38 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)14 (+2) 11 (+0)15 (+2)
Skills Deception +4, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Goblin
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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