Gerard Charlton, Male Human [Permalink]
Personal [hide]
Description: He typically wears grey cloth garments or leather armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is long and white with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. He has amber eyes and a grey hat with a white feather.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He feeds upon the attention of others.
History: The child of northern immigrants he idolized his father. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to travel the world and help people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to pay off his debts
Ideals: Philantrophist, Gifted. Bonds: Attractive, Immigrant. Occupation: Engraver
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Undercommon, Celestial
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 30 gp. A large tome filled with over one hundred recipes written by a former royal chef. (60 gp).
Kellen Folkor, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He does not wear sleeves and tends to eschew shirts when he can avoid it, marred by beers. His red hair is knotted and matted. He has a dull look in his amber eyes.
Personality: A skeptical and narcissistic man, Kellen's first love is himself. His second love is also himself. As long as the job gets done he does not care how it got done.
History: A powerful brothel owner made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. Being a Crown-heir kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Mentor. Occupation: Crown-heir
Voice: Draws out vowels
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Druidic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp.
Odo Woods, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a long, violet cloak. He has done his best to style his auburn hair to look like a famous performer. His hazel unseeing eyes seem to look past you.
Personality: He exudes charisma. He is a tour de force of persuasion. He believes the world needs to unite to get rid of brigands once and for all.
History: From birth he was tutored by a cruel and relentless mentor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Odo and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Odo discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Odo fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He is not mentally stable, and does not behave rationally; and he's looking for his big break
Flaws: Disease, Insane. Bonds: Attractive, Enemies, Mentor, Adventurer. Occupation: Bowyer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 200 sp.
Thradal Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man wears skinny pants and wears a tan and violet robe with the hood down. He has no hair. He wears a mask on his face.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He is the product a well kept family trust fund and as such has never really known need. Like his father and his brother before him, after school he went straight into learning to become a Ploughman. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is unsatisfied with his job.
Flaws: Ugly. Bonds: Criminal record, Rich, Job, Enemies. Occupation: Ploughman
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 18 (+4) | 14 (+2) | 18 (+4) | 6 (-2) |
Senses Passive Perception 16
Languages Common, Dwarven, Celestial, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
Odo Carlton, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He is portly but not overly obese. His hair is short and white. His face is covered beneath a completely black helmet.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Odo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Retire the richest man in the west; and wishes to resurrect an old love
Flaws: Shy. Bonds: Attractive, In love, Poor. Occupation: Body Guard
Voice: Raspy
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 6)
Armor Class 12
Hit Points 45 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 900 gp. Gold and topaz bottle stopper cork (600 gp). 1 Minor magic item. 1 Minor magic item.
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