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NPC Generator

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Advanced [show]


Gormogord Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and a wedding ring on his right hand. His red hair is matted, messy, and big. His eyes are a pleasant blue.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gormogord was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To settle down with his crush; and a strong sense of loyalty to halfling people

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Poor, In love. Occupation: Assassin

Voice: Switch between two voices

Attributes [hide]

Gormogord Jamjar, Male Halfling Druid 6
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)13 (+1) 9 (-1)11 (+0)
Skills Athletics +1, Medicine +2
Senses Passive Perception 9
Languages Common, Halfling, Auran
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mozikth Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red crest is still thick. He is baby faced.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Born in the south to a Map Maker, Mozikth learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: To reunite with his old friends; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic. Bonds: Adventurer, Nature, Enemies, Job. Occupation: Map Maker

Voice: Strong lisp

Attributes [hide]

Mozikth Jerynomonis, Male Dragonborn Adept 9
Medium (6'2") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 43 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)15 (+2) 15 (+2)17 (+3)
Skills Perception +5, Stealth +5
Senses Passive Perception 15
Languages Common, Ignan, Orc
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332100

Possessions: 1200 gp. Brass mug with jade inlays (300 gp). Black velvet mask with numerous citrines (110 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roondar Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears violet trousers with brown and green striped suspenders. He wears various colorful collared shirts, marred by beers. His hair is cut close to his head. He has gleaming, smiling violet eyes.

Personality: This man loves music and to teach people music more than just about anything. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in a small village he learned the ways of the warrior from his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Artistic, Fighting. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Herbalist

Voice: Speaks like tongue is numb

Attributes [hide]

Roondar Wildwander, Male Gnome Commoner 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 26 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 19 (+4)14 (+2) 9 (-1)12 (+1)
Skills Intimidation +3, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 18000 sp. 1 Minor magic item.


Social Check DCs


Tûhorn Compton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears rags and sports a simple walking cane. His chestnut hair is still thick. His half smiles and violet eyes are beguiling and draw you in.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Tûhorn was born with his father's beautiful face. After coming to the age of reason, Tûhorn took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and his spouse's relatives view him with great suspicion

Ideals: Gifted, Entrepeneur. Bonds: Poor, Attractive, Job, Family. Occupation: Assassin

Voice: Scratchy, weak

Attributes [hide]

Tûhorn Compton, Male Half-Orc Sorcerer 11
Medium (6'2") Half-Orc, True Neutral (CR 11)
Armor Class 11
Hit Points 49 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 400 gp. Jasper (20 gp). Peridot (20 gp). Zircon (20 gp). Iolite (20 gp). Malachite (12 gp). Azurite (12 gp). Alexandrite (1600 gp).


Social Check DCs


Gale Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He very much looks the part of a Shoemaker. His yellow fur has been sun bleached extensively. His eyes are a pleasant green.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of a Locksmith, who enjoyed hunting, Gale was taken on many hunting expeditions. He moved out west to avoid the crime he committed. Being a Shoemaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Sabotage a competitor.

Flaws: Shy. Bonds: Job, Immigrant, Criminal record, Nature. Occupation: Shoemaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gale Moon, Male Tabaxi Aristocrat 4
Medium (5'11") Tabaxi, True Neutral (CR 4)
Armor Class 14
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills History +4, Stealth +6
Senses Passive Perception 11
Languages Common, Gnoll, Auran
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: Just what you see.


Social Check DCs

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