Imsh Home, Male Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing the road beaten gear of a warrior. His auburn hair, when down, is lengthy. His face is scarred and worn.
Personality: While he acts the brute, he is far gentler than he would appear. He is skeptical of what others tell him and is slow to trust.
History: Imsh was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He was an athlete and attended two major summer competitions. He never won. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends.
Ideals: Fighting, Athletic. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Barrister
Voice: Speaks in third person
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 31 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
Possessions: 50000 cp. 1 Minor magic item.
Oriax Lust, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a blue shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He has wavy white hair. His black eyes dart from person to person.
Personality: He can speak with the recently deceased. He does not believe in violence as a means to an end. He is a dedicated Ruler but believes his peers are too gung-ho.
History: He was born into a rich family. His family was turned out during the war. He and his family wandered east to less war torn lands. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Gifted, Pacifist. Flaws: PTSD. Bonds: Rich. Occupation: Ruler
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Tiefling, Neutral Good (CR 7)
Armor Class 12
Hit Points 32 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Celestial
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: Just what you see.
Arumawann Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a weathered and beat up set of banded mail beneath an oversized black coat. He keeps his long black hair kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a pair of adventurers, Arumawann grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Joker, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Sailor
Voice: Slow speaker
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 7)
Armor Class 13
Hit Points 52 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 700 gp. Peridot (20 gp). Deep blue spinel (200 gp).
Nimble In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he dresses in blue turtlenecks beneath a brown coat with grey slacks, and is pretty ugly. He has dyed his greying lavender fur a little too much giving a sharp lavender color. His otherwise smooth face is marked with small tiny scars.
Personality: Overbrimming with self-confidence, Nimble isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs
Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Sculptor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 13)
Armor Class 12
Hit Points 79 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2000 gp. Deep green spinel (140 gp). Azurite (16 gp). Smoky quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Osco Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his 17th year, his parents were killed by a illithids raid, leaving Osco alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Justice. Bonds: Attractive, Adventurer, Religious, Enemies. Occupation: Junk Dealer
Voice: Old Prospector
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 3)
Armor Class 15
Hit Points 21 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 19 (+4) | 10 (+0) | 13 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Celestial
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 3000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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