Dorn Cooper, Male Half-Orc [Permalink]
Personal [hide]
Description: He is renowned for his bright blue suits and hats. He has a moderate pudge and is not very fit. His hair is long and silver with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. His eyes are brown.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born in a small desert village. He moved from fad to fad and when he turned 15 he discovered painting. He now owns his own business.
Motivation: He has a rivalry with the Church that dominates his actions; and sabotage a competitor
Ideals: Artistic. Flaws: Impulsive. Bonds: Nature, Job, Religious. Occupation: Herbalist
Voice: Old thin voice
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 2000 cp.
Arannis Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man is renowned for his bright black suits and hats, and a wedding ring on his left hand. He has dyed his greying brown hair a little too much giving a sharp brown color. His hazel eyes dart from person to person.
Personality: He is fixated on the number 48. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Gifted from a young age, Arannis studied abroad. In his 12th year, his parents were killed by a brigands raid, leaving Arannis alone in the world. After a stint in an orphanage, he was adopted. He has worked as a Roofer like his father before him.
Motivation: To reunite with his old friends; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Gifted. Flaws: Insane. Bonds: In love, Enemies, Job, Adventurer. Occupation: Roofer
Voice: Whispers
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 600 gp. Large well-done wool tapestry (500 gp). Black velvet mask with numerous citrines (80 gp).
Naal Larson, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a long, blue, dusty cloak. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Naal was born the youngest of three triplets. Brilliant and gifted he never wanted to apply himself. He used his abilities to travel the world and help people.
Motivation: Wants to raise his children well; and an old rival family wants him found
Ideals: Logical, Gifted, Philantrophist. Flaws: Ugly, Insane. Bonds: Family. Occupation: Weaver
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Aquan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. 1 Chain shirt.
Rael Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He wears bulky blue painted plate armor. He carries with him a set of greatswords, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears a wide-brimmed hat to hide his balding. His otherwise smooth face is marked with small tiny scars.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Rael is combative with any and all who dare try his patience in the slightest.
History: He was born in the east, but his parents moved at a very young age to the south. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He moves from town to town, unable to find a place to settle.
Motivation: He wants revenge against giants; and revenge
Ideals: Fighting, Justice. Flaws: Sensitive. Bonds: Immigrant, Enemies. Occupation: Mason
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Average lock. 1 Magnifying glass. 1 Silk rope.
Windy Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is dressed in a clean grey cloak covering his clean studded leather. He is muscular with a powerful set of arms. His yellow fur is slicked back into a classic pompadour. He has a dull look in his yellow eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a logical person and will generally grow upset if things defy logic and science.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His father was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He's in love; and he has a crush on the local spy
Ideals: Logical, Artistic, Persistence. Flaws: Insomniac. Bonds: Has a crush. Occupation: Baker
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 200 gp. 1 Breastplate.
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Their contribution stands as a beacon of hope for all adventurers!
