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Advanced [show]


Nadarr Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His black crest has been sun bleached extensively. He is very pretty but has cold, dead eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: When he was but 3 years old his parents immigrated from the north. Nadarr was born on a far northern plains where he grew up under the tutelage of his father, an expert Cartwright. He left for the north, certain he would find work there.

Motivation: To get a good night's sleep; and he is compelled to act according to his religious beliefs

Ideals: Joker. Flaws: Secretive. Bonds: Attractive, Immigrant. Occupation: Cartwright

Voice: Squeaky

Attributes [hide]

Nadarr Hshhsstoroth, Male Dragonborn Expert 14
Medium (6'2") Dragonborn, True Neutral (CR 14)
Armor Class 12
Hit Points 81 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 15 (+2)10 (+0) 18 (+4)17 (+3)
Skills Athletics +9, Deception +8
Senses Passive Perception 14
Languages Common
Attacks Melee +9 / 4d6+4, Ranged +7 / 4d6+2, Grapple +8

Possessions: 4000 gp. Golden yellow topaz (300 gp). Zircon (20 gp). Deep blue spinel (300 gp). Smoky quartz (20 gp). Blue quartz (9 gp). Blue quartz (9 gp). Sardonyx (20 gp). Zircon (20 gp). Peridot (20 gp). Alexandrite (300 gp). Rose (20 gp). Emerald (500 gp). Blue sapphire (500 gp). Black pearl (300 gp). Azurite (9 gp). Amber (40 gp). 1 Medium magic item.


Social Check DCs


Gilbert Langdon, Male Human [Permalink]

Personal [hide]

Description: This man wears suspenders and grey workpants. His shirt is green, and he wears a heavy grey leather apron most of the time. He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. His eyes are likewise hazel.

Personality: He is business-like. He takes instructions and follows them to the letter. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of a Jeweler, who enjoyed hunting, Gilbert was taken on many hunting expeditions. He worked as a nervous Bounty Hunter and found it very stressful. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Professionalism. Flaws: Hedonist. Bonds: Nature, Job, Adventurer. Occupation: Bounty Hunter

Voice: Soft and mumbly

Attributes [hide]

Gilbert Langdon, Male Human Sorcerer 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)13 (+1) 15 (+2)13 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Just what you see.


Social Check DCs


Serpent Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear grey clothing when he does not wear armor. He has wavy orange fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He works hard and plays hard.

History: He was born in the north, but his parents moved at a very young age to the south. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his brother recently and the two have been together since.

Motivation: He'd like to take his coworkers down a peg; and his spouse's relatives view him with great suspicion

Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Immigrant, Family, Job. Occupation: Hunter

Voice: Soothing and warm

Attributes [hide]

Serpent Mirror, Male Tabaxi Monk 1
Medium (6'9") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, Stealth +5
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 90 gp.


Social Check DCs


Warryn Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. He has wavy silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Warryn took refuge in the old dungeon and found the beat up sword and armor he uses now. He now spends his time doing works of charity.

Motivation: Expand his business; and to be a barkeep again

Ideals: Philantrophist. Flaws: Shy. Bonds: Nature, Job. Occupation: Fortune-teller

Voice: Slurs words

Attributes [hide]

Warryn Maekkelferce, Male Gnome Commoner 10
Small (3'2") Gnome, Neutral Evil (CR 10)
Armor Class 11
Hit Points 21 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)17 (+3) 11 (+0)11 (+0)
Skills Animal Handling +4, Performance +4
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Undercommon, Ignan
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: 600 gp. Silver comb with moonstones (400 gp). Old masterpiece painting (600 gp). Fire opal pendant on a fine gold chain (600 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Raer Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: He wears baggy blue pantaloons and a grey scarf. His feathered hat is riddled with cuts and holes. His fierce brown eyes like to dwell on things.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To get a good night's sleep; and obtaining odd cultural elven artifacts is his passion

Flaws: Ugly, Insomniac, Disease. Bonds: Adventurer, Rich. Occupation: Mercenary

Voice: Speaks with back of mouth

Attributes [hide]

Raer Casilltenirra, Male Elf Monk 13
Medium (5'4") Elf, Chaotic Neutral (CR 13)
Armor Class 14
Hit Points 67 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 11 (+0)12 (+1) 15 (+2)14 (+2)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +3 / 4d4-1, Ranged +8 / 4d4+4, Grapple +4

Possessions: 600 pp. Brass mug with jade inlays (400 gp). Cloth of gold vestments (40 gp). Fire opal pendant on a fine gold chain (1800 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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