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NPC Generator

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Advanced [show]


Hugh Westbrook, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. He carries with him a set of scimitars on his belt, each one with a emerald on the hilt. He has dyed his greying black hair a little too much giving a sharp black color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Hugh speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also has developed a complete distrust of the Server profession.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He has drifted from career to career and currently works as a Sailor.

Motivation: Sabotage a competitor; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Flaws: Insane. Bonds: Job, Nature. Occupation: Sailor

Voice: Speaks with squeezed throat

Attributes [hide]

Hugh Westbrook, Male Human Ranger 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 9 (-1)15 (+2)
Skills Medicine +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp. 1 Disguise kit.


Social Check DCs


Aelar Selevarun, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He likes to wear ponchos typically of a light black in addition to tight pants. His hair is short and blonde. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A true patriot, Aelar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the south, but his parents moved at a very young age to the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He moves from town to town, unable to find a place to settle.

Motivation: To protect his home; and he'd like to take his coworkers down a peg

Flaws: Depressed. Bonds: Attractive, Military, Immigrant, Job, Guardian. Occupation: Performer

Voice: Sounds elderly

Attributes [hide]

Aelar Selevarun, Male Elf Commoner 3
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)12 (+1) 13 (+1)12 (+1)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Spear Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a long, brown, dusty cloak. He wears a deerstalker hat to cover his moderate length gray fur. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born at the edge of vast island. He dropped out of school before completing his studies. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants revenge against gnolls; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic, Fearful. Bonds: Nature, Enemies. Occupation: Junk Dealer

Voice: Forgets to breathe while speaking

Attributes [hide]

Spear Paws, Male Tabaxi Druid 10
Medium (6'10") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 81 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)16 (+3) 12 (+1)16 (+3)
Skills Investigation +7, Perception +5
Senses Passive Perception 15
Languages Common, Giant, Sylvan, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: 2400 gp. Brass mug with jade inlays (600 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Large well-done wool tapestry (600 gp). Gold and topaz bottle stopper cork (1500 gp).


Social Check DCs


Skamos Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is physically well-built. His hair is black and curly. His silver eyes dart from person to person.

Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He cannot resist a sob story and will often dote over anyone who has one.

History: He comes from a rich western family. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern; and balancing his hectic life and new brewer responsibilities is difficult

Ideals: Philantrophist. Flaws: Racist. Bonds: Rich, Immigrant, Job. Occupation: Brewer

Voice: Uses sign language

Attributes [hide]

Skamos Sanity, Male Tiefling Aristocrat 17
Medium (6'5") Tiefling, Lawful Good (CR 17)
Armor Class 12
Hit Points 60 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)11 (+0) 14 (+2)11 (+0)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2

Possessions: 4000 gp. White opal (1000 gp). Malachite (8 gp). Tourmaline (50 gp). Deep blue spinel (700 gp). Rose (20 gp). Red-brown spinel (50 gp). Carnelian (20 gp). Star rose quartz (20 gp). Blue star sapphire (1000 gp). Azurite (8 gp). Citrine (20 gp). Chalcedony (20 gp). Blue quartz (8 gp). Rose (20 gp). Zircon (20 gp). Chalcedony (20 gp). Rhodochrosite (8 gp). Red spinel (50 gp). Freshwater pearl (8 gp). Blue quartz (8 gp). Rich purple corundum (1000 gp). Peridot (20 gp).


Social Check DCs


Mhurren Cotton, Male Half-Orc [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears professional attire. With bright blonde hair and a scraggly beard. His hazel eyes lackadaisically let the world flow into them.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. The war was a terrible time for him, and Mhurren does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels kind of lost in life; and he is compelled to act according to his religious beliefs

Flaws: Sensitive, Depressed. Bonds: Attractive, Military, Religious. Occupation: Knight

Voice: Low and grunting

Attributes [hide]

Mhurren Cotton, Male Half-Orc Warlock 7
Medium (5'7") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 63 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)11 (+0) 12 (+1)10 (+0)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: Freshwater pearl (6 gp). Fiery yellow corundum (1400 gp). Moss agate (6 gp). Brown-green garnet (80 gp).


Social Check DCs

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