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NPC Generator

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Advanced [show]


Tûmûg Tenley, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'0" and muscular, this western man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a colorful flower in his golden hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is an amazing painter.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Gifted. Bonds: Attractive, Poor. Occupation: Mortician

Voice: Scratchy, weak

Attributes [hide]

Tûmûg Tenley, Male Half-Orc Cleric 7
Medium (6'0") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)14 (+2) 14 (+2)8 (-1)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Orc, Undercommon, Ignan
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 200 gp.


Social Check DCs


Peter Remington, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man likes to wear ponchos typically of a light pastel in addition to tight pants. His blonde hair, when down, is lengthy. His fierce gray eyes like to dwell on things.

Personality: He never swears and excessively uses polite adverbs when speaking. He also is a firm believer in the manly ideal.

History: Born in the south to a Farmer, Peter learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Peter took refuge in the large cave and found the beat up longbow and armor he uses now. He ran away from his former home and has been making his living as a Farmer for the past few years.

Motivation: He'd like to take his coworkers down a peg; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Optimist. Flaws: Impulsive. Bonds: Job, Nature, Criminal record. Occupation: Farmer

Voice: Laughs frequently while speaking

Attributes [hide]

Peter Remington, Male Human Expert 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)12 (+1) 9 (-1)15 (+2)
Skills History +3, Nature +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Purson Bright, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man wears tight fitting clothing which further accentuates his frame. His white hair is kept up in a ponytail inside a Stetson hat. He has black eyes and a violet hat with a tan feather.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the east to a Jeweler, Purson learned a great deal about his father's area of expertise. His first spouse was a Navigator, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their daughter. He worked as a Jeweler, and he later adopted a second daughter.

Motivation: He feels threatened by others.

Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Poor, Job, Family. Occupation: Jeweler

Voice: Complex vocabulary, royal

Attributes [hide]

Purson Bright, Male Tiefling Commoner 11
Medium (6'9") Tiefling, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 47 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)18 (+4) 12 (+1)17 (+3)
Skills Arcana +8, Persuasion +7
Senses Passive Perception 11
Languages Common, Halfling, Auran, Giant, Terran
Attacks Melee +8 / 3d8+4, Ranged +6 / 3d8+2, Grapple +4

Possessions: 800 gp. Clear bright green emerald (6000 gp). Blue star sapphire (600 gp). Blue sapphire (600 gp). Star rose quartz (40 gp). Deep blue spinel (1000 gp). Malachite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sammal Swift, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a robe, a symbol of the four houses of cards around his neck, and a shortbow on his belt. His dark red hair has been sun bleached extensively. His eyes are a pleasant gold.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the west to a Sellsword, Sammal learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted from career to career and currently works as a Sellsword.

Motivation: Further expansion of business; and he wants nothing more than to rejoin the army

Ideals: Fighting, Disciplined, Philantrophist. Bonds: Job, Military. Occupation: Sellsword

Voice: Russian accent

Attributes [hide]

Sammal Swift, Male Tiefling Barbarian 3
Medium (5'9") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)14 (+2) 12 (+1)19 (+4)
Skills Deception +6, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 2 Thunderstones. 1 Everburning torch.


Social Check DCs


Gorbundus Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his red crest in a flapper bob. He has red eyes and a tan hat with a black feather.

Personality: He acts crazy and hedonistic. Gorbundus enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Gorbundus was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: To clean up the streets; and his religion dominates his actions

Flaws: Hedonist, PTSD. Bonds: Poor, Religious, Guardian. Occupation: Fletcher

Voice: Dutch accent

Attributes [hide]

Gorbundus Yarjerit, Male Dragonborn Sorcerer 3
Medium (6'3") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)17 (+3) 13 (+1)16 (+3)
Skills Arcana +5, Investigation +5
Senses Passive Perception 11
Languages Common, Orc, Gnome, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 300 gp. Aquamarine (600 gp). Tourmaline (140 gp). 1 Masterwork Light steel shield.


Social Check DCs

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