Dazzazn Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'2", this man is generally well dressed albeit a few years behind the times. His black crest is braided into rings. His face is covered beneath a completely black helmet.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He feeds upon the attention of others.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his mother and his sister before him, after school he went straight into learning to become a Performer. He now owns his own business.
Motivation: To be a Butcher again; and expand his business
Ideals: Disciplined. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Performer
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Minor magic item.
Sammal Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: 6'10" and lanky with angular features, he is an attractive figure. He tends to wear a large grey jacket. His silver hair is drawn into a tight pony tail with a card scrunchie. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Over the years he perfected his riding and shooting skills. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Sammal was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: He wants revenge against dire rats.
Flaws: Addict, Fearful. Bonds: Attractive, Enemies, Slave, Nature. Occupation: Barkeep
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'10") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Gnome, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 5000 cp. 2 Smokesticks.
Suhnae Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears skinny pants and wears a yellow and black robe with the hood down. His head has been shaved. His violet eyes are slightly larger than normal.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his mother and his sister before him, after school he went straight into learning to become a Barrister. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Ugly. Bonds: Slave, Rich, Job. Occupation: Barrister
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 7 (-2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Edge Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears baggy brown pantaloons and a tan scarf. His fur is greying and his face has many wrinkles. He has a dull look in his blue eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the south to a Merchant, Edge learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Merchant for hire.
Motivation: He'd like to take his coworkers down a peg; and he is terrified, and will act out of fear
Ideals: Optimist, Opinionated, Entrepeneur. Flaws: Fearful. Bonds: Job. Occupation: Merchant
Voice: Booming voice
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 35 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +5
Possessions: 2300 gp. Aquamarine (300 gp). Carnelian (40 gp). Moss agate (7 gp). Red spinel (150 gp). Tourmaline (150 gp).
River In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'0", this man wears professional attire. He keeps his cinnamon fur in a flapper bob. He has gleaming, smiling amber eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He invites people to come help in his community garden.
History: He was born to a criminal king-pin and mafia family From there he went from mercenary job to mercenary job. He used his abilities to travel the world and help people.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Impeccable, Philantrophist. Bonds: Attractive, Criminal record, Adventurer. Occupation: Farmer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 89 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 18 (+4) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
Possessions: A pair of silk slippers encrusted with tiny pearls. (150 gp). Jeweled anklet (1000 gp). Large well-done wool tapestry (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!