Krimmon Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 3'3". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and his gloved hand is found clutching a ceremonial dagger. With a patchy white beard and wild white hair. His violet eyes are passionate and lively.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a criminal king-pin and mafia family He moved out north to avoid the crime he committed. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Retire the richest man in the east; and he is unsatisfied with his job
Ideals: Entrepeneur. Flaws: Insane. Bonds: Job, Criminal record, Religious. Occupation: Knight
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 25 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Halfling, Sylvan, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 800 gp.
Megged Cooper, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown tunic with green highlights, and long white pants that bunch up around his shoes. His tied-back hair is white. His amber eyes dart from person to person to random spaces in the air.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a small toy that he constantly fidgets with.
History: He was born several months after his mother was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He's also a talented Locksmith, but doesn't like to broadcast it.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day
Ideals: Professionalism. Flaws: Addict. Bonds: Immigrant, Military, Job, Criminal record. Occupation: Jeweler
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'8") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 8 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 sp.
Burto Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He carries with him a set of warhammers on his belt, each one with a jet on the hilt. His silver hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He plays an instrument quite well.
History: Burto was born in the north. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: Nothing but the best is good enough for him.
Ideals: Fighting, Impeccable, Artistic, Persistence. Occupation: Sage
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Oppleby Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many white ritualistic tattoos. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a auburn handlebar mustache and slicked back auburn hair. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He cannot resist a sob story and will often dote over anyone who has one.
History: He was raised in a desert tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs
Ideals: Philantrophist. Flaws: Secretive. Bonds: Rich, Attractive, Nature. Occupation: Unemployed
Voice: Jittery and nervous
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 15 (+2) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Tim Bradley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a black armored body suit, with a simple grey line shooting up and back down. His white hair is unkempt and raggedy. He wears large thick round spectacles.
Personality: Overbrimming with self-confidence, Tim isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He receives visions of the future at random moments
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Miner
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 120 gp. Hematite (11 gp). 1 Banded mail.
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