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NPC Generator

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Advanced [show]


Wymar Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them, and carries hand crossbows. His chestnut hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life.

Ideals: Fighting, Gifted. Flaws: Ugly, Depressed. Bonds: In love. Occupation: Crown-heir

Voice: Cold and demanding tone

Attributes [hide]

Wymar Emsworth, Male Human Warrior 8
Medium (6'4") Human, Lawful Evil (CR 8)
Armor Class 13
Hit Points 58 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)15 (+2) 16 (+3)15 (+2)
Skills Intimidation +5, Nature +5
Senses Passive Perception 13
Languages Common, Gnoll, Draconic
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 90 pp.


Social Check DCs


Valafar Fealty, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He has a moderate pudge and is not very fit. He keeps his red hair in a flapper bob. His face is scarred and worn.

Personality: He speaks before he thinks and is too direct. He takes great joy in being the best Fletcher in town.

History: Born in the south to a Fletcher, Valafar learned a great deal about his father's area of expertise. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: He has passion for adventuring and risk.

Flaws: Ugly, Impulsive. Bonds: Job, Enemies, Adventurer. Occupation: Fletcher

Voice: pre-pubescent

Attributes [hide]

Valafar Fealty, Male Tiefling Rogue 1
Medium (6'3") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 16 (+3)13 (+1)
Skills Deception +3, Nature +4
Senses Passive Perception 13
Languages Common, Gnoll, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 80 gp.


Social Check DCs


Suhnae Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears professional attire. His chestnut hair is lengthy and is close to two feet long. He has a dull look in his hazel eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised by priests from a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Tanner

Voice: Speaks fast with a slight lisp

Attributes [hide]

Suhnae Sylvaranth, Male Elf Druid 10
Medium (5'5") Elf, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 55 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)13 (+1) 12 (+1)17 (+3)
Skills Investigation +5, Persuasion +7
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: 600 gp.


Social Check DCs


Shedinn Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a lot of dark rich colors, with gold accents. His black crest is still thick. He has gold eyes and a tan hat with a brown feather.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with a spirit at a very young age, Shedinn has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy; and money/treasure

Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Farmer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Shedinn Gygazzylyshrift, Male Dragonborn Druid 4
Medium (6'8") Dragonborn, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 14 (+2)14 (+2) 17 (+3)10 (+0)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Infernal, Druidic
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Krusk Sharps, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses in red turtlenecks beneath a pastel coat with green slacks. He wears a colorful flower in his red hair. His blue eyes peer out from beneath his small red hat.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A powerful brothel owner made him what he is. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Krusk took refuge in the old dungeon and found the beat up kukri and armor he uses now. He struck the Barkeep job and began his own company from there.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Joker. Bonds: Attractive, Job, Mentor, Nature. Occupation: Barkeep

Voice: Jittery and nervous

Attributes [hide]

Krusk Sharps, Male Half-Orc Expert 1
Medium (5'9") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)7 (-2) 10 (+0)11 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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