Merihim Sympathy, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man dresses like a well dressed Glassblower does. His white hair is still thick. His black eyes dart from person to person to random spaces in the air.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: The child of a Navigator, who enjoyed hunting, Merihim was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Merihim took refuge in the large cave and found the beat up flail and armor he uses now. He became a Glassblower soon after.
Motivation: Further expansion of business.
Ideals: Optimist. Flaws: Disease. Bonds: Job, In love, Nature. Occupation: Glassblower
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 9)
Armor Class 13
Hit Points 32 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Abyssal, Elven
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +6
Possessions: 800 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). Sapphire pendant on gold chain (3000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). 1 Minor magic item. 1 Minor magic item.
Simon Bing, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a large green jacket. His head has been shaved. He has gleaming, smiling amber eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. As long as the job gets done he does not care how it got done.
History: He was born in the east. He was an athlete and attended two major summer competitions. He never won. He left for the east, certain he would find work there.
Motivation: Regain custody of his daughter; and wants to raise his children well
Ideals: Athletic, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family. Occupation: Carter
Voice: Raspy
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Aquan, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Halander Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a yellow shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His hair is short and black. His eyes are hazel and catlike.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the east his family was never financially stable. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Find a way to reverse the transformation of his sister; and he is not mentally stable, and does not behave rationally
Ideals: Persistence, Gifted. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Assassin
Voice: High pitched and raspy
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 5)
Armor Class 12
Hit Points 11 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Auran, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fragrant Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears just a blue suit. He is portly but not overly obese. His lavender fur is braided into rings. He has green eyes and a blue hat with a grey feather.
Personality: He is fixated on the number 89. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a ruthless business man, a trait he acquired from his mother.
History: He was born in the west, but his parents moved at a very young age to the east. Fragrant was born on a far western island where he grew up under the tutelage of his mother, an expert Butcher. Recently he has begun working with bootleggers and crooks.
Motivation: To reunite with his absent mother; and he has comitted a past crime that haunts him to this day
Ideals: Entrepeneur. Flaws: Insane. Bonds: Immigrant, Criminal record, Family. Occupation: Butcher
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Evil (CR 13)
Armor Class 12
Hit Points 97 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 8 (-1) | 18 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver comb with moonstones (1000 gp). Carved bone or ivory statuette (40 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fargrim Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'3" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a colorful flower in his chestnut hair. His eyes are a pleasant amber.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He used his abilities to travel the world and help people.
Motivation: Wants his loneliness to end.
Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Has a crush, Military. Occupation: Bowyer
Voice: Loud with bravado
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 42 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 8 (-1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 5000 sp.
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Their contribution stands as a beacon of hope for all adventurers!