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Advanced [show]


Leaf Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His beige fur is long and unkept. His eyes, though not visible through his cowl, are hazel.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Leaf was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He now mingles about in high society.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer, Job. Occupation: Doctor

Voice: Low and grunting

Attributes [hide]

Leaf Wind, Male Tabaxi Ranger 6
Medium (5'8") Tabaxi, Chaotic Good (CR 6)
Armor Class 13
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)15 (+2) 11 (+0)16 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Auran, Druidic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 200 gp. Aquamarine (500 gp). Freshwater pearl (13 gp). Blue sapphire (1000 gp).


Social Check DCs


Immeral Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 4'8". He is renowned for his bright tan suits and hats, and his gloved hand is found clutching a halberd. His tied-back hair is brown. He wears crescent spectacles with a black brim.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. A true patriot, Immeral would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born at the edge of vast island. Immeral liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to work out more often; and he's looking for his big break

Ideals: Philantrophist, Athletic. Bonds: Military, Nature, Adventurer. Occupation: Gardener

Voice: Speaks with a cold

Attributes [hide]

Immeral Siannodel, Male Elf Bard 1
Medium (4'8") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills Deception +4, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Ignan, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 130 gp.


Social Check DCs


Hugh Webley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear black tank tops with white pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a deerstalker hat to hide his balding. His eyes are a pleasant blue.

Personality: He likes to make people angry or surprised. He takes great joy in being the best Miner in town.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He then took over the family business and is one of the better Miner for hire.

Motivation: Further expansion of business; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Job, Rich. Occupation: Miner

Voice: Russian accent

Attributes [hide]

Hugh Webley, Male Human Paladin 9
Medium (5'11") Human, Lawful Evil (CR 9)
Armor Class 12
Hit Points 67 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)14 (+2) 11 (+0)9 (-1)
Skills Nature +5, Persuasion +2
Senses Passive Perception 10
Languages Common, Aquan, Infernal
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1200 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp).


Social Check DCs


Ernest Weston, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is greasy and uncared for. His eyes are brown and catlike.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a small toy that he constantly fidgets with.

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Poor, Immigrant, Criminal record. Occupation: Beggar

Voice: Speaks through clenched teeth

Attributes [hide]

Ernest Weston, Male Human Monk 5
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)15 (+2) 17 (+3)12 (+1)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 3000 sp.


Social Check DCs


Oskar Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He very much looks the part of a Mason. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is smooth and relatively long. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is a ruthless business man, a trait he acquired from his mother.

History: Oskar hails from a village terrorized by illithids. He worked as a nervous Mason and found it very stressful. He's also a talented Ruler, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Slave, Enemies. Occupation: Mason

Voice: Laughs frequently while speaking

Attributes [hide]

Oskar Dankil, Male Dwarf Monk 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)17 (+3) 10 (+0)9 (-1)
Skills Medicine +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Elven, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 40 gp.


Social Check DCs

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