Rimmon Art, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of his god around his neck, and a flail on his belt. His hair is red and curly. He is baby faced.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He then took over the family business and is one of the better Doctor for hire.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Fighting, Gifted. Flaws: Antagonistic, Insane. Bonds: Job. Occupation: Doctor
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Tiefling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
Possessions: 100 gp.
Skirt In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears baggy brown pantaloons and a pastel scarf. His fur is short and beige. His eyes are green and he is always smoking a pipe.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken as a slave by a traveling circus and forced to perform He's since become an addict/alcoholic.
Motivation: Money/treasure; and sabotage a competitor
Ideals: Gifted. Flaws: Addict. Bonds: Job, Slave, Rich. Occupation: Carter
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 43 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: Hematite (16 gp). Silver pearl (100 gp). Rose (60 gp). Rock crystal (60 gp). Star rose quartz (60 gp). Obsidian (16 gp). Banded agate (16 gp). Fiery yellow corundum (1500 gp). 1 Minor magic item.
Gimûb Fidget, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is cut jaggedly and amateurishly. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Gimûb grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting. Flaws: Greedy. Bonds: Poor, Attractive, Adventurer. Occupation: Layabout
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 60 pp.
Thamior Aloro, Male Elf [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing a tight black one piece outfit complete with pants, hood, and a cape. He wears his auburn hair down. His hazel unseeing eyes seem to look past you.
Personality: He is business-like. He takes instructions and follows them to the letter. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Adventurer, Nature. Occupation: Bricklayer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 15
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 11 (+0) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +1
Possessions: 19000 cp.
Odorr Benson, Male Half-Orc [Permalink]
Personal [hide]
Description: He is typically in his Dyer uniform. He carries a battered shortspear and tarnished greatsword as well. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He wears large thick round spectacles.
Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He has recently gotten a pet goose that steals things from people.
Motivation: Further expansion of business.
Ideals: Fighting. Bonds: Job, Criminal record, Religious, Mentor. Occupation: Dyer
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 21 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 6 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Alexandrite (600 gp). Rock crystal (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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