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Advanced [show]


Gorbundus Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses well, typically a more casual-formal manner. He keeps his long copper crest kept up in a rat tail. He has a tattooed face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a slaver, Gorbundus was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his mother and his brother before him, after school he went straight into learning to become a Adventurer. He now owns his own business.

Motivation: Further expansion of business.

Ideals: Disciplined, Justice. Bonds: Attractive, Mentor, Job. Occupation: Adventurer

Voice: Jamaican accent

Attributes [hide]

Gorbundus Turnuroth, Male Dragonborn Rogue 8
Medium (6'7") Dragonborn, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 33 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)10 (+0) 11 (+0)13 (+1)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 80000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is physically well-built. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes peer out from beneath his Stetson pastel hat.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. The war was a terrible time for him, and Gerard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born the only child of a wealthy merchant. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the south

Ideals: Philantrophist, Entrepeneur. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Armorer

Voice: Breathy voice

Attributes [hide]

Gerard Netyoive, Male Half-Elf Aristocrat 5
Medium (5'5") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)12 (+1) 9 (-1)14 (+2)
Skills Performance +5, Stealth +4
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 400 gp. White pearl (80 gp). 1 Minor magic item.


Social Check DCs


Dalgal Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: 3'11" and lanky with angular features, he is an attractive figure. He wears a black tunic with blue highlights, and long grey pants that bunch up around his shoes. He has done his best to style his blonde hair to look like a famous performer. His eyes are hazel.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born on a small isolated farm. Dalgal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A deep hatred of orcs; and someone believes him a fraud

Ideals: Joker. Flaws: Cynical. Bonds: Attractive, Nature, Adventurer, Enemies. Occupation: Mortician

Voice: Laughs frequently while speaking

Attributes [hide]

Dalgal Dankil, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)12 (+1) 14 (+2)10 (+0)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1500 sp.


Social Check DCs


Three Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He is muscular with a powerful set of arms. His yellow fur is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are amber.

Personality: He is extraordinarily eccentric. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the north to a Brewer, Three learned a great deal about his mother's area of expertise. Three was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Brewer. He then took over the family business and is one of the better Brewer for hire.

Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Fearful. Bonds: Job, Immigrant, Slave. Occupation: Brewer

Voice: Excited and jittery

Attributes [hide]

Three Fang, Male Tabaxi Barbarian 4
Medium (5'1") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 46 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)17 (+3) 10 (+0)9 (-1)
Skills Arcana +5
Senses Passive Perception 10
Languages Common, Undercommon, Druidic, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 6000 cp. 1 Minor magic item.


Social Check DCs


Leucis Amuse, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'6". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and his gloved hand is found clutching a crossbow. He has done his best to style his purple hair to look like a famous performer. He has a dull look in his silver eyes.

Personality: He is calm most of the time but flees social interaction. He also is a firm believer in the manly ideal.

History: He was born in a small mountains village. Leucis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Flaws: Shy, Impulsive. Bonds: Nature, Has a crush, Adventurer. Occupation: Healer

Voice: Jittery and nervous

Attributes [hide]

Leucis Amuse, Male Tiefling Barbarian 1
Medium (6'6") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)13 (+1) 11 (+0)11 (+0)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 700 sp.


Social Check DCs

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